DWG RG-S12417Server sheetchecked 7m ago
[GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop
Online 138.201.250.71:28015 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 56% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence
Coming wipes
- 7d 12hThu 5 Nov, 19:00 UTCFW
- 35d 12hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 46 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:26 UTC FW27d ago | 3 | – | running | 0 |
| Mon 28 Sep, 13:57 UTC30d ago | 1 | held half | 3.3 days | 0 |
| Sat 26 Sep, 22:33 UTC32d ago | 1 | – | 1.6 days | 0 |
| Fri 18 Sep, 15:41 UTC40d ago | 1 | halved by day 2 | 8.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
What uptime is recorded for [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop, and is it up?
[GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop is up at this moment. Counted from its reported uptime, the last restart was about 3 days 7 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. First seen by Rust Graphs on 13 September 2026.
What does the recorded performance of [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop show?
Average server fps over the last 48 hours is 59; the lowest was 40. Counted at its highest: 158,695 entities, buildings, deployables and the rest of the world included. Memory use peaked at 6,540 MB. What players feel as lag is low fps together with a climbing entity count.
In which location is [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop hosted?
A region is not published by [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 138.201.250.71:28015 is its address.
On which Rust version is [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop running?
Rust network protocol 2635 and build 168909 on Windows: that is what [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop runs. To join, your game must be on the same protocol; Steam handles the update.
Counts
What does the population history show for [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?
0 of 100 slots on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 1.
In the rankings, which position does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop hold?
Over the last seven days, [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop records #12,417 for player hours: the top 56% of all ranked servers.
Schedules
What is recorded on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop on wipe day?
An average of 2 players was recorded at the busiest point of its recent wipes. At 46 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 50% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 2.
On [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop, when do wipes occur?
The force wipe is the only wipe at [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 27 days 9 hours ago. A wipe every month is the schedule its tags set out.
Settings
What settings and rules apply on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?
Gather rate for [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop: not stated in the name. 20 players is the published group limit. pve, no fighting other players, is the game mode. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.
Which map has [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop loaded?
Seed 496957 and size 5,000 define the procedural map [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Filters
On Rust Graphs, which lists and filters contain [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?
The Rust Graphs lists that carry [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop are: Modded Rust servers and PvE Rust servers, plotted. It is returned by these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Which meaning is attached to each tag on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?
gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): The slot count is 100; ts20 (Group limit): The team limit is 20; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^p (PvE): No player combat: the threat comes from the world; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Joining the server
How is [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop joined?
In Rust, press F1 and type client.connect 138.201.250.71:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp100,ptrak,$r?,v2635,^m,^p,gmvanilla,cs168909,ts20,^o^z
Game
gmvanilla
mp100
ts20
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Gameplay
^p
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
