StatusLive Servers online11,829 Players89,289 Populated4,008 Wiped · 3 h95 Interval5 min Date28 OCT 2026

DWG RG-S2041Server sheetchecked 1h ago

BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|

Online OC 139.99.145.5:28025 checked 1h ago

monthly wipes moddedoxidepve
Connect
Players now 1/ 50 2% full
7-day average2peak 11
Rank#2,041top 9% · #58 in OC
Last wipe26d agomonthly schedule
Next wipe8d 0hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0246819:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Fig. 1Players on BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|
Fig. 2

Server performance

05010015020019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 9% of all ranked servers, top 28% in OC. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 0h. The force wipe · high confidence

wipe-day peak8players, last three wipes

Coming wipes

  1. 8d 0hThu 5 Nov, 19:00 UTCFW
  2. 36d 0hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 8, 22 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 06:32 UTC26d ago 8 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
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6 / 200
02
[AU] RustEZ Survival PvE | No Decay | No Raiding | No KillingOC · groups of 8+ · monthly · 10 on average
3 / 200
03
[AU] Salty Zombies PvE | Skills | Raid | Jetpack | EventOC · groups of 8+ · monthly · 8 on average
2 / 100
04
[AU] BB Rust PvE | Relaxed Community | Beginner to Pro WelcomeOC · groups of 8+ · monthly · 4 on average
3 / 50
05
[PvE] - VANGUARD RUST - PvE, No killing, No Raiding, 1/2 decay.OC · groups of 8+ · monthly · 3 on average
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06
AUSSIE BOBS MONTHLY PVE NO RAIDING NO DECAYOC · groups of 8+ · monthly · 2 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|, and is it online now?

At this moment BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| is online. The uptime it reports puts the last restart at about 2 hours ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

Is BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| stable in the figures recorded?

Average server fps over the last 48 hours is 81; the lowest was 1. Counted at its highest: 102,745 entities, buildings, deployables and the rest of the world included. 3,623 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|?

With its OC tag, BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| lists itself in Oceania. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 139.99.145.5:28025.

On which Rust version is BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| running?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|. Steam updates your game, which must be on the same protocol for you to join.

Counts

How many players are plotted on BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|?

Current player count on BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|: 1, of 50 slots. The seven-day mean is 2 players; the peak over the same period is 11. Averaged over the last 48 hours, the player count is highest at 09:00 UTC: 8 players.

Against other Rust servers, where is BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| placed?

BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| also measures #58 in Oceania on the same seven-day player-hour count, at #2,041 globally and in the top 9% of ranked servers.

Schedules

What happens on BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| on the day of a wipe?

The recent wipes averaged a busiest count of 8 players. 22 hours after the latest wipe, the crowd peaked.

What wipe schedule has been recorded for BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|?

At BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| the only wipe is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. 26 days 11 hours ago the current world was made. A wipe every month is the schedule its tags set out.

Rules and settings

Which settings does BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| run, and what rules?

No gather rate is stated in the name of BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|. No limit is published beyond the default: 8 players per group. It runs the roleplay game mode, towns, jobs and roleplay rules. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.

Which map has BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| loaded?

BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| runs a procedural map of size 3,500 with seed 1691757234, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

On Rust Graphs, which lists and filters contain BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|?

On Rust Graphs, BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| is placed in these lists: Oceania servers, plotted, Modded Rust servers, PvE Rust servers, plotted, Rust roleplay servers and Rust zombie servers, plotted. These filters on the server list return it: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

On BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): 50 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^r (Roleplay): Roleplay: that is the server type; ^p (PvE): No player combat: the threat comes from the world; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; OC (Oceania): The server browser lists it under Oceania are the tags BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

What is the way to connect to BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|?

Enter client.connect 139.99.145.5:28025 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. https://store.battleserver.gg is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^r,OC,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp50
Max players 50 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Gameplay

^r
Roleplay Roleplay: that is the server type.
^p
PvE No player combat: the threat comes from the world.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Region

OC
Oceania The server browser lists it under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded