StatusLive Servers online11,659 Players33,003 Populated2,823 Wiped · 3 h78 Interval5 min Date29 OCT 2026

DWG RG-S15349Server sheetchecked 10m ago

DEV

Online 141.98.157.79:28888 checked 10m ago

weekly wipes moddedoxide
Connect
Players now 0/ ?
7-day average0peak –
Rank#15,349top 69%
Last wipe25d agoweekly schedule
Next wipe2d 6hSat 31 Oct, 10:35 UTC
Fig. 1

Players

AveragePeak
0123405:0014:0023:0007:0016:0002:00

Hourly average and peak, UTC.

Fig. 1Players on DEV
Fig. 2

Server performance

01020304005:0014:0023:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Saturday 31 October, 10:35 UTC, in 2d 6h. Its weekly schedule tag · low confidence

wipe-day peak1players, last three wipes

Coming wipes

  1. 2d 6hSat 31 Oct, 10:35 UTC
  2. 7d 14hThu 5 Nov, 19:00 UTCFW
  3. 9d 6hSat 7 Nov, 10:35 UTC
  4. 16d 6hSat 14 Nov, 10:35 UTC
  5. 23d 6hSat 21 Nov, 10:35 UTC
  6. 30d 6hSat 28 Nov, 10:35 UTC
  7. 35d 14hThu 3 Dec, 19:00 UTCFW
  8. 37d 6hSat 5 Dec, 10:35 UTC

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 13 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 10:35 UTC25d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01 0 / 128
02 2 / 120
03
BATTLEFIELD x1000000 | BILLION | MILLION | ПАЛЯНИЦЯEU · groups of 5 · 1e+06x · weekly · 76 on average
3 / 220
04
DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVPgroups of 30+ · weekly · 67 on average
24 / 250
05
◤◥◤ORAX LAND◥◤◥ X50/X100 (MAX5|NoBP|Loot+|mymini)groups of 5 · 50x · weekly · 7 on average
4 / 100
06
CHOYKA RUST №3[ONE GRID] ZOMBIE MODgroups of 50+ · weekly · 4 on average
1 / 10
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for DEV, and is it up?

At this moment DEV is online. The uptime it reports puts the last restart at about 22 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. First seen by Rust Graphs on 15 September 2026.

How does DEV perform, as measured?

Average server fps over the last 48 hours is 30; the lowest was 30. Counted at its highest: 63,289 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,205 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for DEV?

No region is published by DEV. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 141.98.157.79:28888.

On which Rust version is DEV running?

Rust network protocol 2635 and build 168909 on Linux: that is what DEV runs. To join, your game must be on the same protocol; Steam handles the update.

Player data

How many players are plotted on DEV?

At the last refresh, DEV recorded 0 players. The seven-day mean on this server is 0 players.

What rank has been recorded for DEV?

Over the last seven days, DEV records #15,349 for player hours: the top 69% of all ranked servers.

Wipe times

On DEV, what does the data show for wipe day?

The recent wipes averaged a busiest count of 1 players. 13 hours after the latest wipe, the crowd peaked.

What wipe schedule has been recorded for DEV?

Too few of DEV's wipes are on record for its schedule to be confirmed, so its tag is followed for the prediction. On Saturday 31 October at 10:35 UTC its next wipe is due. The current world has been in use since 25 days 17 hours ago. The tags state a weekly wipe schedule.

Map and rules

Which settings does DEV run, and what rules?

Gather rate for DEV: not stated in the name. The group limit is 5 players. It runs the minigames & battle royale game mode, arenas, Bedwars, parkour, battle royale. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.

Which map has DEV loaded?

Size 4,500 with seed 1400132468: that is the procedural map DEV runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

Where does DEV appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry DEV are: Modded Rust servers, Rust aim training servers, listed live and Rust battlefield servers. On the server list, these filters bring it up: Type: Modded; Server tag: Weekly ^w, Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

On DEV, what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp0 (Max players): The slot count is 0; ts5 (Group limit): Teams hold no more than 5; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^w (Weekly): The wipe cycle is one week; ^e (Minigames): Minigames here include arenas, Bedwars and parkour; ^d (Combat training): The loot is handed to you for aim and PvP practice; ^i (Battlefield): High rates and kits make for fast PvP; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; modded (Modded): The game is changed by plugins or settings; the listing is Modded are the tags DEV publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

By whom is DEV run?

The rust.red hostname DEV publishes is not used by any other server we track.

How to join

By what method do you join DEV?

Enter client.connect 141.98.157.79:28888 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. You will find its website at https://discord.com/invite/KQ45eJABwx.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^w,^e,^d,^i,gmrust,cs168909,ts5,^o^z,modded

Game

gmrust
Game mode Survival in standard Rust style.
mp0
Max players The slot count is 0.
ts5
Group limit Teams hold no more than 5.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Wipe schedule

^w
Weekly The wipe cycle is one week.

Gameplay

^e
Minigames Minigames here include arenas, Bedwars and parkour.
^d
Combat training The loot is handed to you for aim and PvP practice.
^i
Battlefield High rates and kits make for fast PvP.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.
modded
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded