DWG RG-S15349Server sheetchecked 10m ago
DEV
Online 141.98.157.79:28888 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Saturday 31 October, 10:35 UTC, in 2d 6h. Its weekly schedule tag · low confidence
Coming wipes
- 2d 6hSat 31 Oct, 10:35 UTC
- 7d 14hThu 5 Nov, 19:00 UTCFW
- 9d 6hSat 7 Nov, 10:35 UTC
- 16d 6hSat 14 Nov, 10:35 UTC
- 23d 6hSat 21 Nov, 10:35 UTC
- 30d 6hSat 28 Nov, 10:35 UTC
- 35d 14hThu 3 Dec, 19:00 UTCFW
- 37d 6hSat 5 Dec, 10:35 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 13 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 10:35 UTC25d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
What uptime is recorded for DEV, and is it up?
At this moment DEV is online. The uptime it reports puts the last restart at about 22 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. First seen by Rust Graphs on 15 September 2026.
How does DEV perform, as measured?
Average server fps over the last 48 hours is 30; the lowest was 30. Counted at its highest: 63,289 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,205 MB. Players feel low fps and a climbing entity count as lag.
What location is recorded for DEV?
No region is published by DEV. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 141.98.157.79:28888.
On which Rust version is DEV running?
Rust network protocol 2635 and build 168909 on Linux: that is what DEV runs. To join, your game must be on the same protocol; Steam handles the update.
Player data
How many players are plotted on DEV?
At the last refresh, DEV recorded 0 players. The seven-day mean on this server is 0 players.
What rank has been recorded for DEV?
Over the last seven days, DEV records #15,349 for player hours: the top 69% of all ranked servers.
Wipe times
On DEV, what does the data show for wipe day?
The recent wipes averaged a busiest count of 1 players. 13 hours after the latest wipe, the crowd peaked.
What wipe schedule has been recorded for DEV?
Too few of DEV's wipes are on record for its schedule to be confirmed, so its tag is followed for the prediction. On Saturday 31 October at 10:35 UTC its next wipe is due. The current world has been in use since 25 days 17 hours ago. The tags state a weekly wipe schedule.
Map and rules
Which settings does DEV run, and what rules?
Gather rate for DEV: not stated in the name. The group limit is 5 players. It runs the minigames & battle royale game mode, arenas, Bedwars, parkour, battle royale. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.
Which map has DEV loaded?
Size 4,500 with seed 1400132468: that is the procedural map DEV runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Lists and filters
Where does DEV appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry DEV are: Modded Rust servers, Rust aim training servers, listed live and Rust battlefield servers. On the server list, these filters bring it up: Type: Modded; Server tag: Weekly ^w, Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
On DEV, what is meant by each tag?
gmrust (Game mode): Survival in standard Rust style; mp0 (Max players): The slot count is 0; ts5 (Group limit): Teams hold no more than 5; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^w (Weekly): The wipe cycle is one week; ^e (Minigames): Minigames here include arenas, Bedwars and parkour; ^d (Combat training): The loot is handed to you for aim and PvP practice; ^i (Battlefield): High rates and kits make for fast PvP; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; modded (Modded): The game is changed by plugins or settings; the listing is Modded are the tags DEV publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
By whom is DEV run?
The rust.red hostname DEV publishes is not used by any other server we track.
How to join
By what method do you join DEV?
Enter client.connect 141.98.157.79:28888 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. You will find its website at https://discord.com/invite/KQ45eJABwx.
Server tags
Published as mp0,ptrak,$r?,v2635,^w,^e,^d,^i,gmrust,cs168909,ts5,^o^z,modded
Game
gmrust
mp0
ts5
v2635
cs168909
ptrak
$r?
Wipe schedule
^w
Gameplay
^e
^d
^i
Mods and access
^o
^z
modded
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.