DWG RG-S3539Server sheetchecked 9m ago
AUS PVE Zombieland
Online OC 144.6.251.59:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 16% of all ranked servers, top 43% in OC. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence
Coming wipes
- 7d 1hThu 5 Nov, 19:00 UTCFW
- 35d 1hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 6, 38 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:35 UTC FW27d ago | 6 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
What uptime is recorded for AUS PVE Zombieland, and is it up?
At this moment AUS PVE Zombieland is online. About 22 hours ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. First seen by Rust Graphs on 13 September 2026.
What does the recorded performance of AUS PVE Zombieland show?
44 server fps on average over the last 48 hours, and never under 23. Counted at its highest: 121,131 entities, buildings, deployables and the rest of the world included. Memory use peaked at 4,464 MB. A climbing entity count and low fps are the source of what players feel as lag.
In which location is AUS PVE Zombieland hosted?
With its OC tag, AUS PVE Zombieland lists itself in Oceania. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 144.6.251.59:28015 is its address.
What Rust version is recorded for AUS PVE Zombieland?
Rust network protocol 2635 and build 168909 on Linux: that is what AUS PVE Zombieland runs. To join, your game must be on the same protocol; Steam handles the update.
Population
How many players are plotted on AUS PVE Zombieland?
At the last refresh, AUS PVE Zombieland recorded 0 players across 50 slots. Averaged across seven days, the player count is 1, with a peak of 5. Averaged over the last 48 hours, the player count is highest at 11:00 UTC: 2 players.
What rank has been recorded for AUS PVE Zombieland?
The same seven-day player-hour count places AUS PVE Zombieland at #92 within Oceania, #3,539 across all ranked servers and in the top 16% of them.
Wipe times
What happens on AUS PVE Zombieland on the day of a wipe?
The recent wipes averaged a busiest count of 6 players. At 38 hours after the latest wipe the crowd was at its peak.
What wipe schedule has been recorded for AUS PVE Zombieland?
At AUS PVE Zombieland the only wipe is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now was made 27 days 22 hours ago. The tags state a wipe schedule of one wipe a month.
Rules and settings
Which settings does AUS PVE Zombieland run, and what rules?
No gather rate is stated in the name of AUS PVE Zombieland. Eight players per group: the default for the game. pve, no fighting other players, is the game mode. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Carbon. VAC is on: that is Valve's anti-cheat.
On which map is AUS PVE Zombieland played?
AUS PVE Zombieland runs a procedural map of size 4,250 with seed 120196201, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Filters
On Rust Graphs, which lists and filters contain AUS PVE Zombieland?
On Rust Graphs, AUS PVE Zombieland is placed in these lists: Oceania servers, plotted, Modded Rust servers, PvE Rust servers, plotted and Rust zombie servers, plotted. It is returned by these filters on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
On AUS PVE Zombieland, what is meant by each tag?
The game's server browser reads these tags from AUS PVE Zombieland: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^p (PvE): The world is the danger; players do not fight each other; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Carbon is the plugin framework here; OC (Oceania): In the server browser it appears under Oceania. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
How is AUS PVE Zombieland joined?
Connect with client.connect 144.6.251.59:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. https://aus.schuu.net is its website.
Server tags
Published as mp50,ptrak,$r?,v2635,^z,^y,^m,OC,^p,gmvanilla,cs168909,ts8
Game
gmvanilla
mp50
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Gameplay
^p
Mods and access
^z
^y
Region
OC
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.