DWG RG-S14730Server sheetchecked 42d ago
Swiss DEV (Development- and TestServer) [CH/DE]
Offline EU 144.76.237.126:28035 checked 42d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 2h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
What uptime is recorded for Swiss DEV (Development- and TestServer) [CH/DE], and is it up?
The current state of Swiss DEV (Development- and TestServer) [CH/DE] is offline, with the last sighting 42 days 21 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 15 September 2026 is when Rust Graphs first saw it.
What location is recorded for Swiss DEV (Development- and TestServer) [CH/DE]?
The EU tag is how Swiss DEV (Development- and TestServer) [CH/DE] lists itself in Europe. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 144.76.237.126:28035.
On which Rust version is Swiss DEV (Development- and TestServer) [CH/DE] running?
On Windows, Swiss DEV (Development- and TestServer) [CH/DE] runs Rust network protocol 2633 and build 163794. The same protocol is required for joining, and Steam updates your game to it.
Population
What player count is recorded on Swiss DEV (Development- and TestServer) [CH/DE]?
Swiss DEV (Development- and TestServer) [CH/DE] is not responding at the latest refresh; the last record of it online is 42 days 21 hours ago.
Against other Rust servers, where is Swiss DEV (Development- and TestServer) [CH/DE] placed?
Swiss DEV (Development- and TestServer) [CH/DE] also measures #2,436 in Europe on the same seven-day player-hour count, at #14,730 globally and in the top – of ranked servers.
Wipe times
On Swiss DEV (Development- and TestServer) [CH/DE], when do wipes occur?
An estimate from the force wipe gives Swiss DEV (Development- and TestServer) [CH/DE]'s next wipe. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. The world it runs now was made 50 days 3 hours ago. The tags state a wipe schedule of one wipe a month.
Map and rules
Which settings does Swiss DEV (Development- and TestServer) [CH/DE] run, and what rules?
The name of Swiss DEV (Development- and TestServer) [CH/DE] records no gather rate. The group limit is 8 players, the game's default. pve, no fighting other players, is the game mode. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.
Which map has Swiss DEV (Development- and TestServer) [CH/DE] loaded?
A procedural map, generated by the game, is what Swiss DEV (Development- and TestServer) [CH/DE] runs.
Tags
Where does Swiss DEV (Development- and TestServer) [CH/DE] appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry Swiss DEV (Development- and TestServer) [CH/DE] are: Europe servers, plotted, Modded Rust servers and PvE Rust servers, plotted. These filters on the server list return it: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Which meaning is attached to each tag on Swiss DEV (Development- and TestServer) [CH/DE]?
The game's server browser reads these tags from Swiss DEV (Development- and TestServer) [CH/DE]: gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Your game must match protocol 2633 to join; cs163794 (Build): 163794 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^p (PvE): Player fights are off; the world supplies the danger; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; EU (Europe): In the server browser it appears under Europe. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
How to join
By what method do you join Swiss DEV (Development- and TestServer) [CH/DE]?
Enter client.connect 144.76.237.126:28035 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp100,ptrak,$r?,v2633,^m,EU,^p,gmrust,cs163794,ts8,^o^z
Game
gmrust
mp100
ts8
v2633
cs163794
ptrak
$r?
Wipe schedule
^m
Gameplay
^p
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.