StatusLive Servers online11,880 Players98,236 Populated3,914 Wiped · 3 h395 Interval5 min Date29 OCT 2026

DWG RG-S15170Server sheetchecked 7m ago

PRG Rust Test

Online NA 150.195.174.199:28015 checked 7m ago

monthly wipes moddedoxidepve
Connect
Players now 0/ 10 0% full
7-day average0peak 1
Rank#15,170top 68% · #1484 in NA
Last wipe26d agomonthly schedule
Next wipe7d 2hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0123417:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Fig. 1Players on PRG Rust Test
Fig. 2

Server performance

025507510017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence

usual gap3.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. 7d 2hThu 5 Nov, 19:00 UTCFW
  2. 35d 2hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Fri 2 OctSat 26 SepFri 25 Sep
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 3, 30 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 17:33 UTC26d ago 3 – running 0
Sat 26 Sep, 13:01 UTC33d ago 3 halved by day 1 6.2 days 0
Fri 25 Sep, 20:50 UTC33d ago 3 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is PRG Rust Test online, and what uptime has been recorded?

At this moment PRG Rust Test is online. The uptime it reports puts the last restart at about 21 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.

Is PRG Rust Test stable in the figures recorded?

Average server fps over the last 48 hours is 70; the lowest was 28. Counted at its highest: 152,659 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 4,241 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for PRG Rust Test?

In North America PRG Rust Test lists itself, tagged NA. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 150.195.174.199:28015.

On which Rust version is PRG Rust Test running?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on PRG Rust Test. The same protocol is required for joining, and Steam updates your game to it.

Counts

What does the population history show for PRG Rust Test?

Current player count on PRG Rust Test: 0, of 10 slots. The seven-day mean is 0 players; the peak over the same period is 1.

Against other Rust servers, where is PRG Rust Test placed?

PRG Rust Test also measures #1,484 in North America on the same seven-day player-hour count, at #15,170 globally and in the top 68% of ranked servers.

Wipe data

What happens on PRG Rust Test on the day of a wipe?

At their busiest, its recent wipes drew 3 players on average. 30 hours after the latest wipe, the crowd peaked. Up to the next wipe, the crowd in 0% of its recent wipes stayed above half that peak. By day 1 the crowd had fallen below half on the wipes where it did not hold.

Which times and days are wipes plotted at on PRG Rust Test?

The force wipe is the only wipe at PRG Rust Test, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 26 days 23 hours ago the current world was made. Its tags give a wipe schedule of one wipe per month.

Rules and settings

Which rules and settings are recorded for PRG Rust Test?

Gather rate for PRG Rust Test: not stated in the name. The group limit is 8 players, the game's default. It runs the pve game mode, no fighting other players. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

Which map has PRG Rust Test loaded?

Custom map at size 5,000 on PRG Rust Test, with the file published for download from this page.

Lists and filters

Where does PRG Rust Test appear among the Rust Graphs lists and filters?

These Rust Graphs lists include PRG Rust Test: Modded Rust servers, PvE Rust servers, plotted and Rust server list: North America. These filters on the server list return it: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Which meaning is attached to each tag on PRG Rust Test?

Tags published by PRG Rust Test, and read by the game's server browser: gmvanilla (Game mode): Survival, vanilla style; mp10 (Max players): The slot count is 10; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^p (PvE): The world is the danger; players do not fight each other; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; NA (North America): In the server browser it appears under North America; rustmaps (Custom tag): Set by the owner or a plugin, not by standard Rust. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

How is PRG Rust Test joined?

Enter client.connect 150.195.174.199:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. You will find its website at https://www.primalragegaming.net/.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^m,NA,^p,gmvanilla,cs168909,ts8,rustmaps,^o^z,rustmaps

Game

gmvanilla
Game mode Survival, vanilla style.
mp10
Max players The slot count is 10.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Wipe schedule

^m
Monthly Facepunch's force wipe brings a monthly wipe.

Gameplay

^p
PvE The world is the danger; players do not fight each other.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Region

NA
North America In the server browser it appears under North America.

Other

rustmaps
Custom tag Set by the owner or a plugin, not by standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded