StatusLive Servers online11,898 Players102,237 Populated3,978 Wiped · 3 h333 Interval5 min Date29 OCT 2026

DWG RG-S7149Server sheetchecked 9m ago

RUSTIGY PVE - Night Zombies | Skill Tree | Events

Online EU 157.180.96.233:27015 checked 9m ago

monthly wipes moddedoxidepve
Connect
Players now 1/ 50 2% full
7-day average0peak 3
Rank#7,149top 32% · #1997 in EU
Last wipe27d agomonthly schedule
Next wipe7d 1hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
00.250.50.75118:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Fig. 1Players on RUSTIGY PVE - Night Zombies | Skill Tree | Events
Fig. 2

Server performance

05010015020018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 32% of all ranked servers, top 68% in EU. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence

wipe-day peak0players, last three wipes

Coming wipes

  1. 7d 1hThu 5 Nov, 19:00 UTCFW
  2. 35d 1hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:09 UTC FW27d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is RUSTIGY PVE - Night Zombies | Skill Tree | Events online, and what uptime has been recorded?

Right now, RUSTIGY PVE - Night Zombies | Skill Tree | Events is recorded as online. The uptime it reports puts the last restart at about 8 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.

How does RUSTIGY PVE - Night Zombies | Skill Tree | Events perform, as measured?

142 server fps on average over the last 48 hours, and never under 121. Counted at its highest: 79,704 entities, buildings, deployables and the rest of the world included. 3,047 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for RUSTIGY PVE - Night Zombies | Skill Tree | Events?

With its EU tag, RUSTIGY PVE - Night Zombies | Skill Tree | Events lists itself in Europe. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 157.180.96.233:27015.

What Rust version is recorded for RUSTIGY PVE - Night Zombies | Skill Tree | Events?

On Linux, RUSTIGY PVE - Night Zombies | Skill Tree | Events runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.

Population

What player count is recorded on RUSTIGY PVE - Night Zombies | Skill Tree | Events?

1 of 50 slots on RUSTIGY PVE - Night Zombies | Skill Tree | Events are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 3. Over the last 48 hours the busiest hour was 19:00 UTC, at an average of 1 players.

In the rankings, which position does RUSTIGY PVE - Night Zombies | Skill Tree | Events hold?

RUSTIGY PVE - Night Zombies | Skill Tree | Events also measures #1,997 in Europe on the same seven-day player-hour count, at #7,149 globally and in the top 32% of ranked servers.

Wipe times

What is recorded on RUSTIGY PVE - Night Zombies | Skill Tree | Events on wipe day?

At their busiest, its recent wipes drew 0 players on average. At 0 hours after the latest wipe the crowd was at its peak.

On RUSTIGY PVE - Night Zombies | Skill Tree | Events, when do wipes occur?

Once a month, with the force wipe, is when RUSTIGY PVE - Night Zombies | Skill Tree | Events wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 27 days 23 hours ago. A wipe every month is the schedule its tags set out.

Map and rules

What settings and rules apply on RUSTIGY PVE - Night Zombies | Skill Tree | Events?

Gather rate for RUSTIGY PVE - Night Zombies | Skill Tree | Events: not stated in the name. The group limit is 8 players, the game's default. It runs the pve game mode, no fighting other players. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

Which map has RUSTIGY PVE - Night Zombies | Skill Tree | Events loaded?

RUSTIGY PVE - Night Zombies | Skill Tree | Events runs a procedural map of size 3,700 with seed 1462615411, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The name of the map reads: Procedural:3700.

Filters

On Rust Graphs, which lists and filters contain RUSTIGY PVE - Night Zombies | Skill Tree | Events?

On Rust Graphs, RUSTIGY PVE - Night Zombies | Skill Tree | Events is placed in these lists: Europe servers, plotted, Modded Rust servers, PvE Rust servers, plotted and Rust zombie servers, plotted. These filters on the server list return it: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

On RUSTIGY PVE - Night Zombies | Skill Tree | Events, what is meant by each tag?

The game's server browser reads these tags from RUSTIGY PVE - Night Zombies | Skill Tree | Events: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): 50 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^p (PvE): Player fights are off; the world supplies the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; EU (Europe): In the server browser it appears under Europe. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

By what method do you join RUSTIGY PVE - Night Zombies | Skill Tree | Events?

Connect with client.connect 157.180.96.233:27015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. https://discord.com/invite/xSaNBsMx2k is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,EU,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp50
Max players 50 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Wipe schedule

^m
Monthly Facepunch's force wipe brings a monthly wipe.

Gameplay

^p
PvE Player fights are off; the world supplies the danger.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded