StatusLive Servers online11,682 Players55,436 Populated3,376 Wiped · 3 h102 Interval5 min Date28 OCT 2026

DWG RG-S15399Server sheetchecked 10m ago

Outback Modded 7x | AU/OCE

Online 157.211.49.86:28015 checked 10m ago

7x weekly wipes moddedoxide
Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,399top 69%
Last wipe16d agoweekly schedule
Next wipe4d 21hMon 2 Nov, 07:22 UTC
Fig. 1

Players

AveragePeak
0123411:0020:0005:0014:0023:0008:00

Hourly average and peak, UTC.

Fig. 1Players on Outback Modded 7x | AU/OCE
Fig. 2

Server performance

010020030040011:0020:0005:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Monday 2 November, 07:22 UTC, in 4d 21h. Its weekly schedule tag · low confidence

usual gap10.4 daysbetween real wipes
wipe-day peak0players, last three wipes

Coming wipes

  1. 4d 21hMon 2 Nov, 07:22 UTC
  2. 8d 8hThu 5 Nov, 19:00 UTCFW
  3. 11d 21hMon 9 Nov, 07:22 UTC
  4. 18d 21hMon 16 Nov, 07:22 UTC
  5. 25d 21hMon 23 Nov, 07:22 UTC
  6. 32d 21hMon 30 Nov, 07:22 UTC
  7. 36d 8hThu 3 Dec, 19:00 UTCFW
  8. 39d 21hMon 7 Dec, 07:22 UTC

The first 48 hours of its last wipes

Mon 12 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 37 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 07:22 UTC16d ago 1 – running 0
Thu 1 Oct, 21:28 UTC FW26d ago 0 – 10.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server data

How reliable is Outback Modded 7x | AU/OCE, and is it online now?

At this moment Outback Modded 7x | AU/OCE is online. The uptime it reports puts the last restart at about 3 days 4 hours ago. For the last 7 full days the record is 163 of 168 hours up, 97% of the time. First seen by Rust Graphs on 13 September 2026.

What does the recorded performance of Outback Modded 7x | AU/OCE show?

The last 48 hours give an average of 136 server fps and a floor of 77. Counted at its highest: 203,774 entities, buildings, deployables and the rest of the world included. Memory use peaked at 5,984 MB. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for Outback Modded 7x | AU/OCE?

Oceania is where the name of Outback Modded 7x | AU/OCE points, with no region tag published. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 157.211.49.86:28015.

What Rust version is recorded for Outback Modded 7x | AU/OCE?

Rust network protocol 2635 and build 168909 on Windows: that is what Outback Modded 7x | AU/OCE runs. The same protocol is required for joining, and Steam updates your game to it.

Counts

What player count is recorded on Outback Modded 7x | AU/OCE?

Current player count on Outback Modded 7x | AU/OCE: 0, of 50 slots. The seven-day mean on this server is 0 players.

In the rankings, which position does Outback Modded 7x | AU/OCE hold?

Over the last seven days, Outback Modded 7x | AU/OCE records #15,399 for player hours: the top 69% of all ranked servers.

Schedules

On Outback Modded 7x | AU/OCE, what does the data show for wipe day?

The recent wipes averaged a busiest count of 0 players. At 37 hours after the latest wipe the crowd was at its peak.

On Outback Modded 7x | AU/OCE, when do wipes occur?

Too few of Outback Modded 7x | AU/OCE's wipes are on record for its schedule to be confirmed, so its tag is followed for the prediction. Monday 2 November at 07:22 UTC is the date its next wipe is due. The world it runs now was made 16 days 2 hours ago. A wipe every week is the schedule its tags set out.

Map and rules

Which rules and settings are recorded for Outback Modded 7x | AU/OCE?

7x gather is stated in the name of Outback Modded 7x | AU/OCE. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

Which map has Outback Modded 7x | AU/OCE loaded?

Size 4,500 with seed 1337: that is the procedural map Outback Modded 7x | AU/OCE runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Tags

Where does Outback Modded 7x | AU/OCE appear among the Rust Graphs lists and filters?

On Rust Graphs, Outback Modded 7x | AU/OCE is placed in these lists: Oceania servers, plotted and Modded Rust servers. It is returned by these filters on the server list: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

On Outback Modded 7x | AU/OCE, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): Slots: 50; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^w (Weekly): Every week it wipes; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags Outback Modded 7x | AU/OCE publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

By what method do you join Outback Modded 7x | AU/OCE?

Connect with client.connect 157.211.49.86:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^w,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp50
Max players Slots: 50.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Wipe schedule

^w
Weekly Every week it wipes.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded