DWG RG-S16224Server sheetchecked 33d ago
Hop Town Studio - Roleplay Media
Offline 157.85.90.101:28015 checked 33d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 15 Sep, 00:22 UTC44d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
How reliable is Hop Town Studio - Roleplay Media, and is it online now?
Hop Town Studio - Roleplay Media is offline at this moment; 33 days 22 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 13 September 2026 is when Rust Graphs first saw it.
What location is recorded for Hop Town Studio - Roleplay Media?
No region is published by Hop Town Studio - Roleplay Media. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 157.85.90.101:28015.
What Rust version is recorded for Hop Town Studio - Roleplay Media?
On Linux, Hop Town Studio - Roleplay Media runs Rust network protocol 2633 and build 163794. The same protocol is required for joining, and Steam updates your game to it.
Player data
How many players are plotted on Hop Town Studio - Roleplay Media?
Hop Town Studio - Roleplay Media is not responding at the latest refresh; the last record of it online is 33 days 22 hours ago.
Against other Rust servers, where is Hop Town Studio - Roleplay Media placed?
Over the last seven days, Hop Town Studio - Roleplay Media records #16,224 for player hours: the top 71% of all ranked servers.
Wipe times
What happens on Hop Town Studio - Roleplay Media on the day of a wipe?
An average of 0 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak.
On Hop Town Studio - Roleplay Media, when do wipes occur?
Too few wipes are on record for Hop Town Studio - Roleplay Media to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 44 days 2 hours ago.
Settings
Which rules and settings are recorded for Hop Town Studio - Roleplay Media?
Gather rate for Hop Town Studio - Roleplay Media: not stated in the name. Eight players per group: the default for the game. build & creative, sandbox building, no gathering, is the game mode. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.
On which map is Hop Town Studio - Roleplay Media played?
Hop Town Studio - Roleplay Media runs a procedural map of size 4,750 with seed 966214, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Filters
On Rust Graphs, which lists and filters contain Hop Town Studio - Roleplay Media?
On Rust Graphs, Hop Town Studio - Roleplay Media is placed in these lists: Modded Rust servers, Rust build servers, plotted live, Rust creative servers and Rust roleplay servers. On the server list, these filters bring it up: Type: Modded; Server tag: Roleplay ^r, Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
On Hop Town Studio - Roleplay Media, what is meant by each tag?
gmrust (Game mode): Survival in standard Rust style; mp125 (Max players): Slots: 125; ts8 (Group limit): The default team size of 8 applies; v2633 (Protocol): Join only if your game is on protocol 2633; cs163794 (Build): 163794 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^r (Roleplay): This is a roleplay server; ^c (Creative): Build what you like: no gathering, sandbox style; ^k (Build server): Here you can design and practise bases; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags Hop Town Studio - Roleplay Media publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
How is Hop Town Studio - Roleplay Media joined?
In Rust, press F1 and type client.connect 157.85.90.101:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp125,ptrak,$r?,v2633,^r,^c,^k,gmrust,cs163794,ts8,^o^z
Game
gmrust
mp125
ts8
v2633
cs163794
ptrak
$r?
Gameplay
^r
^c
^k
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.