DWG RG-S15366Server sheetchecked 8d ago
In Rust We Trust
Offline NA 159.26.100.223:28015 checked 8d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h. The force wipe · high confidence
Coming wipes
- 7d 22hThu 5 Nov, 19:00 UTCFW
- 35d 22hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 17:17 UTC25d ago | – | – | running | 0 |
| Mon 28 Sep, 01:10 UTC30d ago | 0 | – | 5.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
What uptime is recorded for In Rust We Trust, and is it up?
The current state of In Rust We Trust is offline, with the last sighting 8 days 2 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 13 September 2026 is when Rust Graphs first saw it.
In which location is In Rust We Trust hosted?
With its NA tag, In Rust We Trust lists itself in North America. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 159.26.100.223:28015 is its address.
What Rust version is recorded for In Rust We Trust?
The platform is Windows and the version is Rust network protocol 2634 and build 166652 on In Rust We Trust. Steam updates your game, which must be on the same protocol for you to join.
Player data
What player count is recorded on In Rust We Trust?
In Rust We Trust is not responding at the latest refresh; the last record of it online is 8 days 2 hours ago.
What rank has been recorded for In Rust We Trust?
Across seven days, player hours give In Rust We Trust #15,366 globally and #1,552 in North America, a top 70% position among ranked servers.
Wipe times
What happens on In Rust We Trust on the day of a wipe?
At their busiest, its recent wipes drew 0 players on average.
On In Rust We Trust, when do wipes occur?
At In Rust We Trust the only wipe is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 25 days 3 hours ago. Its tags give a wipe schedule of one wipe per month.
Rules and settings
What settings and rules apply on In Rust We Trust?
The name of In Rust We Trust records no gather rate. The group limit is 8 players, the game's default. It runs the roleplay game mode, towns, jobs and roleplay rules. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. Its own label is vanilla, meaning no changed rates, kits or rules: the game as Facepunch ships it. VAC is on: that is Valve's anti-cheat.
Which map has In Rust We Trust loaded?
A procedural map, generated by the game, is what In Rust We Trust runs.
Filters
Where does In Rust We Trust appear among the Rust Graphs lists and filters?
On Rust Graphs, In Rust We Trust is placed in these lists: Modded Rust servers, Rust roleplay servers and Rust server list: North America. These filters on the server list return it: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
On In Rust We Trust, what is meant by each tag?
The game's server browser reads these tags from In Rust We Trust: gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must be on protocol 2634; cs166652 (Build): 166652 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^r (Roleplay): Roleplay: that is the server type; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; NA (North America): In the server browser it appears under North America. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
By what method do you join In Rust We Trust?
Connect with client.connect 159.26.100.223:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp100,ptrak,$r?,v2634,^m,^v,^r,NA,gmvanilla,cs166652,ts8,^o^z
Game
gmvanilla
mp100
ts8
v2634
cs166652
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Gameplay
^r
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.