StatusLive Servers online11,672 Players34,284 Populated2,842 Wiped · 3 h85 Interval5 min Date29 OCT 2026

DWG RG-S15308Server sheetchecked 9d ago

In Rust We Trust

Offline NA 159.26.100.225:28015 checked 9d ago

monthly wipes vanillamoddedoxide
Connect
Players now 0/ 100 0% full
7-day average0peak –
Rank#15,308top 70% · #1559 in NA
Last wipe25d agomonthly schedule
Next wipe7d 15hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on In Rust We Trust
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct18 Oct20 Oct22 Oct24 Oct26 Oct

Top 70% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

  1. 7d 15hThu 5 Nov, 19:00 UTCFW
  2. 35d 15hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 23 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 04:29 UTC13d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for In Rust We Trust, and is it up?

The current state of In Rust We Trust is offline, with the last sighting 9 days 13 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 16 October 2026.

What location is recorded for In Rust We Trust?

In North America In Rust We Trust lists itself, tagged NA. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 159.26.100.225:28015.

On which Rust version is In Rust We Trust running?

Rust network protocol 2634 and build 166652 on Windows: that is what In Rust We Trust runs. Steam updates your game, which must be on the same protocol for you to join.

Player data

How many players are plotted on In Rust We Trust?

No response from In Rust We Trust; the server was last seen 9 days 13 hours ago.

Against other Rust servers, where is In Rust We Trust placed?

Across seven days, player hours give In Rust We Trust #15,308 globally and #1,559 in North America, a top 70% position among ranked servers.

Wipe data

What happens on In Rust We Trust on the day of a wipe?

At their busiest, its recent wipes drew 1 players on average. 23 hours after the latest wipe, the crowd peaked.

What wipe schedule has been recorded for In Rust We Trust?

Once a month, with the force wipe, is when In Rust We Trust wipes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now was made 25 days 10 hours ago. The tags state a wipe schedule of one wipe a month.

Rules and settings

What settings and rules apply on In Rust We Trust?

No gather rate is stated in the name of In Rust We Trust. Eight players per group: the default for the game. roleplay, towns, jobs and roleplay rules, is the game mode. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. Vanilla is the label it uses: facepunch's game, unaltered: rates, kits and rules are as shipped. VAC is on: that is Valve's anti-cheat.

On which map is In Rust We Trust played?

In Rust We Trust runs a procedural map, which the game generates.

Tags

On Rust Graphs, which lists and filters contain In Rust We Trust?

On Rust Graphs, In Rust We Trust is placed in these lists: Modded Rust servers, Rust roleplay servers and Rust server list: North America. These filters on the server list return it: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

On In Rust We Trust, what is meant by each tag?

gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): The slot count is 100; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs166652 (Build): Build: 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^v (Vanilla): Facepunch's game, unaltered: rates, kits and rules are as shipped; ^r (Roleplay): The server type is roleplay; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; NA (North America): The server browser lists it under North America are the tags In Rust We Trust publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

How is In Rust We Trust joined?

Enter client.connect 159.26.100.225:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^m,^v,^r,NA,gmvanilla,cs166652,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp100
Max players The slot count is 100.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol To join, your game must be on protocol 2634.
cs166652
Build Build: 166652.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Difficulty

^v
Vanilla Facepunch's game, unaltered: rates, kits and rules are as shipped.

Gameplay

^r
Roleplay The server type is roleplay.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded