StatusLive Servers online11,668 Players48,663 Populated3,138 Wiped · 3 h118 Interval5 min Date29 OCT 2026

DWG RG-S15335Server sheetchecked 9h ago

Hard

Offline 162.222.17.4:30031 checked 9h ago

moddedcarbonpve
Connect
Players now 0/ ?
7-day average0peak –
Rank#15,335top 69%
Last wipe27d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
0123401:0005:0010:0014:0020:0000:00

Hourly average and peak, UTC.

Fig. 1Players on Hard
Fig. 2

Server performance

01020304001:0005:0010:0014:0020:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.3 daysbetween real wipes
on rhythm14%of its recent wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Tue 20 OctSat 17 OctSat 3 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 14:47 UTC8d ago 0 – running 0
Sat 17 Oct, 08:07 UTC12d ago 0 – 3.3 days 0
Sat 3 Oct, 16:40 UTC25d ago 1 halved by day 1 13.6 days 0
Fri 2 Oct, 11:22 UTC26d ago 1 – 1.2 days 0
Thu 1 Oct, 12:22 UTC27d ago 1 – 1 days 1
Thu 1 Oct, 05:28 UTC28d ago 1 – 0.3 days 0
Tue 22 Sep, 06:07 UTC37d ago 1 halved by day 1 9 days 0
Fri 4 Sep, 16:17 UTC54d ago 1 halved by day 2 17.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 253 on average
105 / 2000
02
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 242 on average
129 / 2000
03
Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 106 on average
39 / 200
04
【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 58 on average
64 / 200
05 25 / 300
06
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 50 on average
40 / 100
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is Hard online, and what uptime has been recorded?

Last seen 9 hours ago; right now Hard is offline. Counted from its reported uptime, the last restart was about 22 hours ago. For the last 7 full days the record is 28 of 168 hours up, 17% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

What does the recorded performance of Hard show?

The last 48 hours give an average of 30 server fps and a floor of 30. Counted at its highest: 236,189 entities, buildings, deployables and the rest of the world included. Memory use peaked at 8,993 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for Hard?

There is no region published by Hard. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 162.222.17.4:30031.

On which Rust version is Hard running?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on Hard. To join, your game must be on the same protocol; Steam handles the update.

Player data

How many players are plotted on Hard?

Hard is not responding at the latest refresh; the last record of it online is 9 hours ago. The seven-day mean on this server is 0 players.

In the rankings, which position does Hard hold?

Within the top 69% of all ranked servers: Hard at #15,335 for player hours, seven days recorded.

Wipe times

What is recorded on Hard on wipe day?

At their busiest, its recent wipes drew 0 players on average. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. In the other cases the crowd was below half by day 1.

On Hard, when do wipes occur?

No next wipe can be predicted for Hard: its wipes fall at irregular times. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 27 days ago.

Settings

Which settings does Hard run, and what rules?

No gather rate is stated in the name of Hard. 16 players is the published group limit. It runs the pve game mode, no fighting other players. Plugins or settings change the game, and the browser lists it as Modded. Carbon plugins are run on it. VAC is off: that is Valve's anti-cheat.

Which map has Hard loaded?

Generated by the game and procedural, the map measures 5,500 on Hard. The name of the map reads: Custom Map.

Tags

On Rust Graphs, which lists and filters contain Hard?

On Rust Graphs, Hard is placed in these lists: Modded Rust servers and PvE Rust servers, plotted. It is returned by these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meaning is attached to each tag on Hard?

gmrust (Game mode): Survival in standard Rust style; mp0 (Max players): The slot count is 0; ts16 (Group limit): The team limit is 16; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^p (PvE): The world is the danger; players do not fight each other; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon are the tags Hard publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

By whom is Hard run?

A japantokyo.jp hostname is published by Hard, as it is by 3 other servers we track; the same operator most likely runs them.

Connect

What is the way to connect to Hard?

Enter client.connect 162.222.17.4:30031 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^z,^y,^p,gmrust,cs168909,ts16

Game

gmrust
Game mode Survival in standard Rust style.
mp0
Max players The slot count is 0.
ts16
Group limit The team limit is 16.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Gameplay

^p
PvE The world is the danger; players do not fight each other.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded