DWG RG-S15335Server sheetchecked 9h ago
Hard
Offline 162.222.17.4:30031 checked 9h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 14:47 UTC8d ago | 0 | – | running | 0 |
| Sat 17 Oct, 08:07 UTC12d ago | 0 | – | 3.3 days | 0 |
| Sat 3 Oct, 16:40 UTC25d ago | 1 | halved by day 1 | 13.6 days | 0 |
| Fri 2 Oct, 11:22 UTC26d ago | 1 | – | 1.2 days | 0 |
| Thu 1 Oct, 12:22 UTC27d ago | 1 | – | 1 days | 1 |
| Thu 1 Oct, 05:28 UTC28d ago | 1 | – | 0.3 days | 0 |
| Tue 22 Sep, 06:07 UTC37d ago | 1 | halved by day 1 | 9 days | 0 |
| Fri 4 Sep, 16:17 UTC54d ago | 1 | halved by day 2 | 17.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Hard online, and what uptime has been recorded?
Last seen 9 hours ago; right now Hard is offline. Counted from its reported uptime, the last restart was about 22 hours ago. For the last 7 full days the record is 28 of 168 hours up, 17% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
What does the recorded performance of Hard show?
The last 48 hours give an average of 30 server fps and a floor of 30. Counted at its highest: 236,189 entities, buildings, deployables and the rest of the world included. Memory use peaked at 8,993 MB. Players feel low fps and a climbing entity count as lag.
What location is recorded for Hard?
There is no region published by Hard. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 162.222.17.4:30031.
On which Rust version is Hard running?
The platform is Linux and the version is Rust network protocol 2635 and build 168909 on Hard. To join, your game must be on the same protocol; Steam handles the update.
Player data
How many players are plotted on Hard?
Hard is not responding at the latest refresh; the last record of it online is 9 hours ago. The seven-day mean on this server is 0 players.
In the rankings, which position does Hard hold?
Within the top 69% of all ranked servers: Hard at #15,335 for player hours, seven days recorded.
Wipe times
What is recorded on Hard on wipe day?
At their busiest, its recent wipes drew 0 players on average. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. In the other cases the crowd was below half by day 1.
On Hard, when do wipes occur?
No next wipe can be predicted for Hard: its wipes fall at irregular times. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 27 days ago.
Settings
Which settings does Hard run, and what rules?
No gather rate is stated in the name of Hard. 16 players is the published group limit. It runs the pve game mode, no fighting other players. Plugins or settings change the game, and the browser lists it as Modded. Carbon plugins are run on it. VAC is off: that is Valve's anti-cheat.
Which map has Hard loaded?
Generated by the game and procedural, the map measures 5,500 on Hard. The name of the map reads: Custom Map.
Tags
On Rust Graphs, which lists and filters contain Hard?
On Rust Graphs, Hard is placed in these lists: Modded Rust servers and PvE Rust servers, plotted. It is returned by these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Which meaning is attached to each tag on Hard?
gmrust (Game mode): Survival in standard Rust style; mp0 (Max players): The slot count is 0; ts16 (Group limit): The team limit is 16; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^p (PvE): The world is the danger; players do not fight each other; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon are the tags Hard publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
By whom is Hard run?
A japantokyo.jp hostname is published by Hard, as it is by 3 other servers we track; the same operator most likely runs them.
Connect
What is the way to connect to Hard?
Enter client.connect 162.222.17.4:30031 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp0,ptrak,$r?,v2635,^z,^y,^p,gmrust,cs168909,ts16
Game
gmrust
mp0
ts16
v2635
cs168909
ptrak
$r?
Gameplay
^p
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.