StatusLive Servers online11,696 Players39,834 Populated3,002 Wiped · 3 h90 Interval5 min Date29 OCT 2026

DWG RG-S0653Server sheetchecked 11m ago

Japan Tokyo - Chill PvE|JP

Online EA 162.222.17.4:30010 checked 11m ago

vanillamoddedcarbonpve
Connect
Players now 14/ 100 14% full
7-day average21peak 64
Rank#653top 3% · #31 in EA
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
01020304003:0012:0021:0005:0014:0000:00

Hourly average and peak, UTC.

Fig. 1Players on Japan Tokyo - Chill PvE|JP
Fig. 2

Server performance

01020304003:0012:0021:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
120040060080020 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 3% of all ranked servers, top 6% in EA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.5 daysbetween real wipes
wipe-day peak127players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctThu 1 Oct
050100150200+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 127, 5 hours in, with 25 in the queue.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 08:46 UTC26d ago 127+25 queue – running 1
Thu 1 Oct, 19:46 UTC FW27d ago 127+25 queue – 0.5 days 7

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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01
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02
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03
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04
[JP][PVE] パグさば Pug-Server ver 27 | 10/2~EA · groups of 16+ · 14 on average
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05
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is Japan Tokyo - Chill PvE|JP online, and what uptime has been recorded?

At this moment Japan Tokyo - Chill PvE|JP is online. About 2 hours ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. First seen by Rust Graphs on 13 September 2026.

What does the recorded performance of Japan Tokyo - Chill PvE|JP show?

Average server fps over the last 48 hours is 30; the lowest was 24. Counted at its highest: 574,300 entities, buildings, deployables and the rest of the world included. 16,016 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

In which location is Japan Tokyo - Chill PvE|JP hosted?

In Asia Japan Tokyo - Chill PvE|JP lists itself, tagged EA. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 162.222.17.4:30010 is its address.

On which Rust version is Japan Tokyo - Chill PvE|JP running?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on Japan Tokyo - Chill PvE|JP. The same protocol is required for joining, and Steam updates your game to it.

Player data

What player count is recorded on Japan Tokyo - Chill PvE|JP?

14 of 100 slots on Japan Tokyo - Chill PvE|JP are taken at the latest refresh. Averaged across seven days, the player count is 21, with a peak of 64. The 48-hour peak falls at 12:00 UTC, averaging 35 players.

Against other Rust servers, where is Japan Tokyo - Chill PvE|JP placed?

Across seven days, player hours give Japan Tokyo - Chill PvE|JP #653 globally and #31 in Asia, a top 3% position among ranked servers.

Wipe data

On Japan Tokyo - Chill PvE|JP, what does the data show for wipe day?

At their busiest, its recent wipes drew 127 players on average. 5 hours after the latest wipe the crowd peaked, with 25 further players waiting in the queue.

Which times and days are wipes plotted at on Japan Tokyo - Chill PvE|JP?

The record of Japan Tokyo - Chill PvE|JP's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 26 days 17 hours ago.

Settings

Which settings does Japan Tokyo - Chill PvE|JP run, and what rules?

The name of Japan Tokyo - Chill PvE|JP records no gather rate. The group limit is 16 players. It runs the pve game mode, no fighting other players. The server browser lists it under Modded: plugins or settings change the game. Carbon plugins are run on it. Vanilla is the label it uses: rates, kits and rules are unchanged from Facepunch's release. Anti-cheat: VAC, from Valve, is on.

What is the map for Japan Tokyo - Chill PvE|JP?

Japan Tokyo - Chill PvE|JP runs a procedural map of size 5,500 with seed 1337, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The name of the map reads: Custom Map.

Lists and filters

Where does Japan Tokyo - Chill PvE|JP appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Japan Tokyo - Chill PvE|JP are: Modded Rust servers and PvE Rust servers, plotted. These filters on the server list return it: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Players now: At least 10; Average players: 10+ on average.

Which meaning is attached to each tag on Japan Tokyo - Chill PvE|JP?

The game's server browser reads these tags from Japan Tokyo - Chill PvE|JP: gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): 100 player slots; ts16 (Group limit): Team size is capped at 16; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release; ^p (PvE): No player combat: the threat comes from the world; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon; EA (East Asia): The browser's listing places it under East Asia. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Which operator runs Japan Tokyo - Chill PvE|JP?

The same operator most likely runs Japan Tokyo - Chill PvE|JP and 3 other servers we track, since all publish a japantokyo.jp hostname.

How to join

What is the way to connect to Japan Tokyo - Chill PvE|JP?

Enter client.connect 162.222.17.4:30010 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. You will find its website at https://discord.com/invite/AH7FXJ2Xet.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^v,EA,^p,gmrust,cs168909,ts16

Game

gmrust
Game mode Standard survival, as Rust plays.
mp100
Max players 100 player slots.
ts16
Group limit Team size is capped at 16.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Difficulty

^v
Vanilla Rates, kits and rules are unchanged from Facepunch's release.

Gameplay

^p
PvE No player combat: the threat comes from the world.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Plugin framework: Carbon.

Region

EA
East Asia The browser's listing places it under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded