DWG RG-S15490Server sheetchecked 40d ago
Void's Vibe Coding - Script Testing
Offline 162.244.125.185:28015 checked 40d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
What uptime is recorded for Void's Vibe Coding - Script Testing, and is it up?
Last seen 40 days 18 hours ago; right now Void's Vibe Coding - Script Testing is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 13 September 2026 is when Rust Graphs first saw it.
What location is recorded for Void's Vibe Coding - Script Testing?
There is no region published by Void's Vibe Coding - Script Testing. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 162.244.125.185:28015 is its address.
What Rust version is recorded for Void's Vibe Coding - Script Testing?
Rust network protocol 2633 and build 164530 on Windows: that is what Void's Vibe Coding - Script Testing runs. Steam updates your game, which must be on the same protocol for you to join.
Counts
How many players are plotted on Void's Vibe Coding - Script Testing?
No response from Void's Vibe Coding - Script Testing; the server was last seen 40 days 18 hours ago.
What rank has been recorded for Void's Vibe Coding - Script Testing?
Over the last seven days, Void's Vibe Coding - Script Testing records #15,490 for player hours: the top 69% of all ranked servers.
Schedules
On Void's Vibe Coding - Script Testing, when do wipes occur?
Estimated from the force wipe is when Void's Vibe Coding - Script Testing's next wipe falls. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The current world has been in use since 54 days 5 hours ago. A wipe every month is the schedule its tags set out.
Map and rules
What settings and rules apply on Void's Vibe Coding - Script Testing?
No gather rate is stated in the name of Void's Vibe Coding - Script Testing. No limit is published beyond the default: 8 players per group. It runs the pve game mode, no fighting other players. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.
Which map has Void's Vibe Coding - Script Testing loaded?
Seed 1646099129 and size 4,500 define the procedural map Void's Vibe Coding - Script Testing generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Filters
Where does Void's Vibe Coding - Script Testing appear among the Rust Graphs lists and filters?
On Rust Graphs, Void's Vibe Coding - Script Testing is placed in these lists: Modded Rust servers and PvE Rust servers, plotted. These filters on the server list return it: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Which meaning is attached to each tag on Void's Vibe Coding - Script Testing?
gmvanilla (Game mode): Survival, vanilla style; mp350 (Max players): The slot count is 350; ts8 (Group limit): The default team size of 8 applies; v2633 (Protocol): Your game must match protocol 2633 to join; cs164530 (Build): Build: 164530; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^p (PvE): No player combat: the threat comes from the world; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags Void's Vibe Coding - Script Testing publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Joining the server
How is Void's Vibe Coding - Script Testing joined?
Enter client.connect 162.244.125.185:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp350,ptrak,$r?,v2633,^m,^p,gmvanilla,cs164530,ts8,^o^z
Game
gmvanilla
mp350
ts8
v2633
cs164530
ptrak
$r?
Wipe schedule
^m
Gameplay
^p
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.