DWG RG-S15318Server sheetchecked 4d ago
Stillwater Testing
Offline 168.100.162.13:29015 checked 4d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 00:30 UTC12d ago | 2 | – | running | 0 |
| Mon 5 Oct, 18:31 UTC23d ago | 3 | halved by day 7 | 11.2 days | 2 |
| Thu 1 Oct, 15:42 UTC27d ago | 1 | held half | 4.1 days | 0 |
| Thu 1 Oct, 06:00 UTC28d ago | 2 | – | 0.4 days | 0 |
| Mon 28 Sep, 17:57 UTC30d ago | 2 | halved by day 1 | 2.5 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
How reliable is Stillwater Testing, and is it online now?
The current state of Stillwater Testing is offline, with the last sighting 4 days 14 hours ago. For the last 7 full days the record is 71 of 168 hours up, 42% of the time. On 13 September 2026 is when Rust Graphs first saw it.
In which location is Stillwater Testing hosted?
There is no region published by Stillwater Testing. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 168.100.162.13:29015.
What Rust version is recorded for Stillwater Testing?
The platform is Linux and the version is Rust network protocol 2634 and build 167781 on Stillwater Testing. To join, your game must be on the same protocol; Steam handles the update.
Counts
What player count is recorded on Stillwater Testing?
No response from Stillwater Testing; the server was last seen 4 days 14 hours ago. Averaged across seven days, the player count is 0.
In the rankings, which position does Stillwater Testing hold?
Within the top 69% of all ranked servers: Stillwater Testing at #15,318 for player hours, seven days recorded.
Wipe data
On Stillwater Testing, what does the data show for wipe day?
The recent wipes averaged a busiest count of 2 players. At 2 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 33% of its recent wipes stayed above half that peak. On the wipes where it did not hold, the crowd dropped below half by day 4.
What wipe schedule has been recorded for Stillwater Testing?
There is no next wipe to predict at Stillwater Testing, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 12 days 12 hours ago.
Rules and settings
What settings and rules apply on Stillwater Testing?
No gather rate is stated in the name of Stillwater Testing. 30 players is the published group limit. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Carbon. It describes itself as vanilla, by which it means no changed rates, kits or rules: the game as Facepunch ships it. Anti-cheat: VAC, from Valve, is on.
On which map is Stillwater Testing played?
Size 5,000 with seed 1383972055: that is the procedural map Stillwater Testing runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The name of the map reads: Custom Map.
Filters
On Rust Graphs, which lists and filters contain Stillwater Testing?
On Rust Graphs, Stillwater Testing is placed in these lists: Modded Rust servers. It is returned by these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meaning is attached to each tag on Stillwater Testing?
gmrust (Game mode): Survival in standard Rust style; mp40 (Max players): The slot count is 40; ts30 (Group limit): Team size is capped at 30; v2634 (Protocol): Your game must match protocol 2634 to join; cs167781 (Build): The game build is 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Carbon is the plugin framework here are the tags Stillwater Testing publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
By whom is Stillwater Testing run?
Stillwater Testing publishes a stillwatershores.org hostname. 1 other server we track publishes one too, so the same operator most likely runs them.
Joining the server
By what method do you join Stillwater Testing?
Connect with client.connect 168.100.162.13:29015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp40,ptrak,$r?,v2634,^z,^y,^v,gmrust,cs167781,ts30
Game
gmrust
mp40
ts30
v2634
cs167781
ptrak
$r?
Difficulty
^v
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.