StatusLive Servers online11,672 Players47,205 Populated2,988 Wiped · 3 h97 Interval5 min Date30 OCT 2026

DWG RG-S2902Server sheetchecked 7m ago

Outpost Omega | PVE | Build | Explore | Thrive

Online NA 174.17.20.213:28015 checked 7m ago

biweekly wipes vanillamoddedcarbonpve
Connect
Players now 2/ 100 2% full
7-day average1peak 9
Rank#2,902top 13% · #478 in NA
Last wipe14d agobiweekly schedule
Next wipe6d 16hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0123403:0012:0022:0007:0016:0001:00

Hourly average and peak, UTC.

Fig. 1Players on Outpost Omega | PVE | Build | Explore | Thrive
Fig. 2

Server performance

05010015020003:0012:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 13% of all ranked servers, top 26% in NA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 6d 16h. The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 3

Coming wipes

  1. 6d 16hThu 5 Nov, 19:00 UTCFW
  2. 13d 16hThu 12 Nov, 19:26 UTC
  3. 34d 16hThu 3 Dec, 19:00 UTCFW
  4. 41d 16hThu 10 Dec, 19:26 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 3, 25 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 19:26 UTC14d ago 3 – running 0
Thu 1 Oct, 19:27 UTC FW28d ago 3 halved by day 4 14 days 0
Thu 17 Sep, 19:27 UTC42d ago 4 halved by day 2 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1NA · groups of 8+ · biweekly · 1 on average
3 / 50
02 1 / 50
03
Good Times Custom Maps Server I (PVE-Build)NA · groups of 8+ · monthly · 1 on average
0 / 50
04
BroinRust [PVE MOD EU/EA]EU · groups of 10+ · biweekly · 3 on average
1 / 200
05
Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO RaiNA · groups of 8+ · 2x · monthly · 2 on average
2 / 200
06
J.A.R.V.I.S.| PVE | Farm, Build, Enjoy | NO Sandboxgroups of 8+ · biweekly · 2 on average
0 / 50
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for Outpost Omega | PVE | Build | Explore | Thrive, and is it up?

Right now, Outpost Omega | PVE | Build | Explore | Thrive is recorded as online. About 4 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. First seen by Rust Graphs on 13 September 2026.

How does Outpost Omega | PVE | Build | Explore | Thrive perform, as measured?

Average server fps over the last 48 hours is 92; the lowest was 71. Counted at its highest: 136,760 entities, buildings, deployables and the rest of the world included. 4,680 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

What location is recorded for Outpost Omega | PVE | Build | Explore | Thrive?

The NA tag is how Outpost Omega | PVE | Build | Explore | Thrive lists itself in North America. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 174.17.20.213:28015.

What Rust version is recorded for Outpost Omega | PVE | Build | Explore | Thrive?

Rust network protocol 2635 and build 168909 on Windows: that is what Outpost Omega | PVE | Build | Explore | Thrive runs. The same protocol is required for joining, and Steam updates your game to it.

Player data

What player count is recorded on Outpost Omega | PVE | Build | Explore | Thrive?

Current player count on Outpost Omega | PVE | Build | Explore | Thrive: 2, of 100 slots. The seven-day mean is 1 players; the peak over the same period is 9. Averaged over the last 48 hours, the player count is highest at 01:00 UTC: 4 players.

Against other Rust servers, where is Outpost Omega | PVE | Build | Explore | Thrive placed?

Across seven days, player hours give Outpost Omega | PVE | Build | Explore | Thrive #2,902 globally and #478 in North America, a top 13% position among ranked servers.

Wipe times

What happens on Outpost Omega | PVE | Build | Explore | Thrive on the day of a wipe?

The recent wipes averaged a busiest count of 3 players. 25 hours after the latest wipe, the crowd peaked. Up to the next wipe, the crowd in 0% of its recent wipes stayed above half that peak. By day 3 the crowd had fallen below half on the wipes where it did not hold.

On Outpost Omega | PVE | Build | Explore | Thrive, when do wipes occur?

Wipes at Outpost Omega | PVE | Build | Explore | Thrive take place every 4 weeks on Thursday at 19:26 UTC. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 14 days 7 hours ago. A wipe schedule of one wipe every two weeks is listed in its tags.

Rules and settings

Which rules and settings are recorded for Outpost Omega | PVE | Build | Explore | Thrive?

No gather rate is stated in the name of Outpost Omega | PVE | Build | Explore | Thrive. No limit is published beyond the default: 8 players per group. It runs the pve game mode, no fighting other players. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Carbon. Its own label is vanilla, meaning facepunch's game, unaltered: rates, kits and rules are as shipped. VAC is on: that is Valve's anti-cheat.

Which map has Outpost Omega | PVE | Build | Explore | Thrive loaded?

Size 4,750 with seed 754015235: that is the procedural map Outpost Omega | PVE | Build | Explore | Thrive runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

Where does Outpost Omega | PVE | Build | Explore | Thrive appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Outpost Omega | PVE | Build | Explore | Thrive are: Modded Rust servers, Rust build servers, plotted live, PvE Rust servers, plotted and Rust server list: North America. It is returned by these filters on the server list: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.

On Outpost Omega | PVE | Build | Explore | Thrive, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): 100 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^b (Biweekly): Every two weeks it wipes; ^v (Vanilla): Facepunch's game, unaltered: rates, kits and rules are as shipped; ^p (PvE): The world is the danger; players do not fight each other; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Carbon is the plugin framework here; NA (North America): In the server browser it appears under North America are the tags Outpost Omega | PVE | Build | Explore | Thrive publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

How is Outpost Omega | PVE | Build | Explore | Thrive joined?

In Rust, press F1 and type client.connect 174.17.20.213:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. https://discord.com/invite/TYmsvzJhVr is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^b,^v,NA,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp100
Max players 100 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Wipe schedule

^b
Biweekly Every two weeks it wipes.

Difficulty

^v
Vanilla Facepunch's game, unaltered: rates, kits and rules are as shipped.

Gameplay

^p
PvE The world is the danger; players do not fight each other.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Carbon is the plugin framework here.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded