StatusLive Servers online11,809 Players80,805 Populated3,802 Wiped · 3 h104 Interval5 min Date28 OCT 2026

DWG RG-S3127Server sheetchecked 9m ago

Good Times Custom Maps Server I (PVE-Build)

Online NA 66.51.99.26:28015 checked 9m ago

monthly wipes moddedoxidepve
Connect
Players now 1/ 50 2% full
7-day average1peak 5
Rank#3,127top 14% · #522 in NA
Last wipe27d agomonthly schedule
Next wipe7d 22hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0123421:0006:0015:0000:0009:0019:00

Hourly average and peak, UTC.

Fig. 1Players on Good Times Custom Maps Server I (PVE-Build)
Fig. 2

Server performance

02040608021:0006:0015:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 14% of all ranked servers, top 28% in NA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h. The force wipe · high confidence

wipe-day peak7players, last three wipes

Coming wipes

  1. 7d 22hThu 5 Nov, 19:00 UTCFW
  2. 35d 22hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 7, 4 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:47 UTC FW27d ago 7 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server details

Is Good Times Custom Maps Server I (PVE-Build) online, and what uptime has been recorded?

Right now, Good Times Custom Maps Server I (PVE-Build) is recorded as online. The uptime it reports puts the last restart at about 8 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. On 13 September 2026 is when Rust Graphs first saw it.

Is Good Times Custom Maps Server I (PVE-Build) stable in the figures recorded?

57 server fps on average over the last 48 hours, and never under 47. Counted at its highest: 163,372 entities, buildings, deployables and the rest of the world included. Memory use peaked at 4,800 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for Good Times Custom Maps Server I (PVE-Build)?

The NA tag is how Good Times Custom Maps Server I (PVE-Build) lists itself in North America. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 66.51.99.26:28015.

On which Rust version is Good Times Custom Maps Server I (PVE-Build) running?

On Linux, Good Times Custom Maps Server I (PVE-Build) runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.

Player data

How many players are plotted on Good Times Custom Maps Server I (PVE-Build)?

1 of 50 slots on Good Times Custom Maps Server I (PVE-Build) are taken at the latest refresh. The seven-day mean is 1 players; the peak over the same period is 5. Over the last 48 hours the busiest hour was 19:00 UTC, at an average of 2 players.

In the rankings, which position does Good Times Custom Maps Server I (PVE-Build) hold?

The same seven-day player-hour count places Good Times Custom Maps Server I (PVE-Build) at #522 within North America, #3,127 across all ranked servers and in the top 14% of them.

Schedules

On Good Times Custom Maps Server I (PVE-Build), what does the data show for wipe day?

At their busiest, its recent wipes drew 7 players on average. 4 hours after the latest wipe, the crowd peaked.

Which times and days are wipes plotted at on Good Times Custom Maps Server I (PVE-Build)?

The force wipe is the only wipe at Good Times Custom Maps Server I (PVE-Build), once a month. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. The current world has been in use since 27 days 2 hours ago. Its tags give a wipe schedule of one wipe per month.

Settings

Which rules and settings are recorded for Good Times Custom Maps Server I (PVE-Build)?

The name of Good Times Custom Maps Server I (PVE-Build) records no gather rate. Eight players per group: the default for the game. build & creative, sandbox building, no gathering, is the game mode. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

On which map is Good Times Custom Maps Server I (PVE-Build) played?

Size 4,000 with seed 1337: that is the procedural map Good Times Custom Maps Server I (PVE-Build) runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. Recorded map name: Custom Map.

Filters

Where does Good Times Custom Maps Server I (PVE-Build) appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Good Times Custom Maps Server I (PVE-Build) are: Modded Rust servers, Rust build servers, plotted live, PvE Rust servers, plotted and Rust server list: North America. On the server list, these filters bring it up: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Which meaning is attached to each tag on Good Times Custom Maps Server I (PVE-Build)?

gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): Slots: 50; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^k (Build server): Here you can design and practise bases; ^p (PvE): The world is the danger; players do not fight each other; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; NA (North America): In the server browser it appears under North America are the tags Good Times Custom Maps Server I (PVE-Build) publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

How is Good Times Custom Maps Server I (PVE-Build) joined?

Enter client.connect 66.51.99.26:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. You will find its website at https://gt-cm.net/.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^k,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp50
Max players Slots: 50.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Wipe schedule

^m
Monthly Facepunch's force wipe brings a monthly wipe.

Gameplay

^k
Build server Here you can design and practise bases.
^p
PvE The world is the danger; players do not fight each other.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded