StatusLive Servers online11,634 Players45,438 Populated3,128 Wiped · 3 h91 Interval5 min Date28 OCT 2026

DWG RG-S2538Server sheetchecked 11m ago

[PVE] Rusty Bucket | Raidable Bases | Events | NPCs |

Online 176.20.131.39:28015 checked 11m ago

monthly wipes moddedoxidepve
Connect
Players now 3/ 25 12% full
7-day average2peak 7
Rank#2,538top 11%
Last wipe26d agomonthly schedule
Next wipe8d 10hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0246809:0018:0003:0013:0022:0007:00

Hourly average and peak, UTC.

Fig. 1Players on [PVE] Rusty Bucket | Raidable Bases | Events | NPCs |
Fig. 2

Server performance

05010015020009:0018:0003:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 11% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 10h. The force wipe · high confidence

wipe-day peak5players, last three wipes

Coming wipes

  1. 8d 10hThu 5 Nov, 19:00 UTCFW
  2. 36d 10hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 5, 45 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:47 UTC FW26d ago 5 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is [PVE] Rusty Bucket | Raidable Bases | Events | NPCs |, and is it online now?

At this moment [PVE] Rusty Bucket | Raidable Bases | Events | NPCs | is online. About 4 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

Is [PVE] Rusty Bucket | Raidable Bases | Events | NPCs | stable in the figures recorded?

Average server fps over the last 48 hours is 106; the lowest was 78. Counted at its highest: 151,040 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 4,942 MB. A climbing entity count and low fps are the source of what players feel as lag.

In which location is [PVE] Rusty Bucket | Raidable Bases | Events | NPCs | hosted?

A region is not published by [PVE] Rusty Bucket | Raidable Bases | Events | NPCs |. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 176.20.131.39:28015.

On which Rust version is [PVE] Rusty Bucket | Raidable Bases | Events | NPCs | running?

On Linux, [PVE] Rusty Bucket | Raidable Bases | Events | NPCs | runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.

Population

How many players are plotted on [PVE] Rusty Bucket | Raidable Bases | Events | NPCs |?

Current player count on [PVE] Rusty Bucket | Raidable Bases | Events | NPCs |: 3, of 25 slots. Averaged across seven days, the player count is 2, with a peak of 7. Over the last 48 hours the busiest hour was 07:00 UTC, at an average of 4 players.

What rank has been recorded for [PVE] Rusty Bucket | Raidable Bases | Events | NPCs |?

Within the top 11% of all ranked servers: [PVE] Rusty Bucket | Raidable Bases | Events | NPCs | at #2,538 for player hours, seven days recorded.

Schedules

What happens on [PVE] Rusty Bucket | Raidable Bases | Events | NPCs | on the day of a wipe?

At their busiest, its recent wipes drew 5 players on average. 45 hours after the latest wipe, the crowd peaked.

What wipe schedule has been recorded for [PVE] Rusty Bucket | Raidable Bases | Events | NPCs |?

The force wipe is the only wipe at [PVE] Rusty Bucket | Raidable Bases | Events | NPCs |, once a month. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. The current world has been in use since 26 days 14 hours ago. Its tags give a wipe schedule of one wipe per month.

Settings

Which settings does [PVE] Rusty Bucket | Raidable Bases | Events | NPCs | run, and what rules?

The name of [PVE] Rusty Bucket | Raidable Bases | Events | NPCs | records no gather rate. Eight players per group: the default for the game. pve, no fighting other players, is the game mode. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

What is the map for [PVE] Rusty Bucket | Raidable Bases | Events | NPCs |?

Seed 93532827 and size 4,500 define the procedural map [PVE] Rusty Bucket | Raidable Bases | Events | NPCs | generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Tags

Where does [PVE] Rusty Bucket | Raidable Bases | Events | NPCs | appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry [PVE] Rusty Bucket | Raidable Bases | Events | NPCs | are: Modded Rust servers and PvE Rust servers, plotted. These filters on the server list return it: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Which meaning is attached to each tag on [PVE] Rusty Bucket | Raidable Bases | Events | NPCs |?

gmrust (Game mode): Standard survival, as Rust plays; mp25 (Max players): 25 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^p (PvE): The world is the danger; players do not fight each other; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags [PVE] Rusty Bucket | Raidable Bases | Events | NPCs | publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

How is [PVE] Rusty Bucket | Raidable Bases | Events | NPCs | joined?

In Rust, press F1 and type client.connect 176.20.131.39:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp25,ptrak,$r?,v2635,^m,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp25
Max players 25 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Wipe schedule

^m
Monthly Facepunch's force wipe brings a monthly wipe.

Gameplay

^p
PvE The world is the danger; players do not fight each other.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded