StatusLive Servers online11,742 Players66,506 Populated3,391 Wiped · 3 h202 Interval5 min Date29 OCT 2026

DWG RG-S15196Server sheetchecked 12d ago

TESTE

Offline SA 178.132.198.136:31001 checked 12d ago

weekly wipes vanillamoddedoxide
Connect
Players now 0/ 100 0% full
7-day average0peak –
Rank#15,196top 70% · #200 in SA
Last wipe23d agoweekly schedule
Next wipe6d 19hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on TESTE
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct10 Oct17 Oct24 Oct

Top 70% of all ranked servers, top 90% in SA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 19h. The force wipe · high confidence

usual gap1.9 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

Coming wipes

  1. 6d 19hThu 5 Nov, 19:00 UTCFW
  2. 13d 21hThu 12 Nov, 21:37 UTC
  3. 20d 21hThu 19 Nov, 21:37 UTC
  4. 27d 21hThu 26 Nov, 21:37 UTC
  5. 34d 19hThu 3 Dec, 19:00 UTCFW
  6. 41d 21hThu 10 Dec, 21:37 UTC

The first 48 hours of its last wipes

Thu 15 OctTue 13 OctThu 8 Oct
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 21:37 UTC14d ago 0 – running 0
Tue 13 Oct, 22:31 UTC16d ago 2 – 2 days 0
Thu 8 Oct, 06:02 UTC21d ago 1 halved by day 2 5.7 days 0
Tue 6 Oct, 21:39 UTC23d ago 1 – 1.3 days 1
Tue 6 Oct, 00:14 UTC23d ago 4 – 0.9 days 1
Sun 4 Oct, 16:27 UTC25d ago 4 – 1.3 days 0
Thu 1 Oct, 18:55 UTC FW28d ago 7 held half 2.9 days 1
Tue 29 Sep, 21:14 UTC30d ago 6 – 1.9 days 0
Fri 25 Sep, 21:17 UTC34d ago 5 held half 4 days 0
Tue 22 Sep, 21:18 UTC37d ago 5 held half 3 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is TESTE online, and what uptime has been recorded?

Last seen 12 days 20 hours ago; right now TESTE is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 13 September 2026.

In which location is TESTE hosted?

The SA tag is how TESTE lists itself in South America. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 178.132.198.136:31001 is its address.

On which Rust version is TESTE running?

On Linux, TESTE runs Rust network protocol 2634 and build 167781. The same protocol is required for joining, and Steam updates your game to it.

Population

How many players are plotted on TESTE?

No response from TESTE; the server was last seen 12 days 20 hours ago.

What rank has been recorded for TESTE?

Across seven days, player hours give TESTE #15,196 globally and #200 in South America, a top 70% position among ranked servers.

Wipe data

On TESTE, what does the data show for wipe day?

At their busiest, its recent wipes drew 1 players on average. At 0 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases the crowd was below half by day 2.

What wipe schedule has been recorded for TESTE?

Too few of TESTE's wipes are on record for its schedule to be confirmed, so its tag is followed for the prediction. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The current world has been in use since 23 days 2 hours ago. The tags state a weekly wipe schedule.

Rules and settings

Which rules and settings are recorded for TESTE?

No gather rate is stated in the name of TESTE. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are run on it. Its own label is vanilla, meaning no changed rates, kits or rules: the game as Facepunch ships it. Anti-cheat: VAC, from Valve, is on.

What is the map for TESTE?

Seed 325817136 and size 4,000 define the procedural map TESTE generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

Where does TESTE appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry TESTE are: Modded Rust servers. It is returned by these filters on the server list: Region: South America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

On TESTE, what is meant by each tag?

The game's server browser reads these tags from TESTE: gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): The slot count is 100; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): 167781 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^w (Weekly): A wipe occurs every week; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; SA (South America): The browser's listing places it under South America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

What is the way to connect to TESTE?

Connect with client.connect 178.132.198.136:31001: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^w,^v,SA,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp100
Max players The slot count is 100.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol Join only if your game is on protocol 2634.
cs167781
Build 167781 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Wipe schedule

^w
Weekly A wipe occurs every week.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Region

SA
South America The browser's listing places it under South America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded