StatusLive Servers online11,614 Players33,332 Populated2,810 Wiped · 3 h68 Interval5 min Date29 OCT 2026

DWG RG-S1280Server sheetchecked 11m ago

[UFS] Ukrainian PVE server, no kills/raids (X1-X2)

Online EU 178.20.158.67:26026 checked 11m ago

1x monthly wipes moddedoxidepve
Connect
Players now 0/ 80 0% full
7-day average6peak 24
Rank#1,280top 6% · #521 in EU
Last wipe27d agomonthly schedule
Next wipe7d 12hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0510152007:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

Fig. 1Players on [UFS] Ukrainian PVE server, no kills/raids (X1-X2)
Fig. 2

Server performance

05010015020007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 6% of all ranked servers, top 18% in EU. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence

wipe-day peak33players, last three wipes

Coming wipes

  1. 7d 12hThu 5 Nov, 19:00 UTCFW
  2. 35d 12hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

010203040+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 33, 46 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:33 UTC FW27d ago 33 – running 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
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03
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04
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05
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for [UFS] Ukrainian PVE server, no kills/raids (X1-X2), and is it up?

[UFS] Ukrainian PVE server, no kills/raids (X1-X2) is up at this moment. The uptime it reports puts the last restart at about 1 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. First seen by Rust Graphs on 13 September 2026.

How does [UFS] Ukrainian PVE server, no kills/raids (X1-X2) perform, as measured?

The last 48 hours give an average of 85 server fps and a floor of 38. Counted at its highest: 189,501 entities, buildings, deployables and the rest of the world included. 5,597 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for [UFS] Ukrainian PVE server, no kills/raids (X1-X2)?

With its EU tag, [UFS] Ukrainian PVE server, no kills/raids (X1-X2) lists itself in Europe. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 178.20.158.67:26026.

On which Rust version is [UFS] Ukrainian PVE server, no kills/raids (X1-X2) running?

On Linux, [UFS] Ukrainian PVE server, no kills/raids (X1-X2) runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.

Counts

What player count is recorded on [UFS] Ukrainian PVE server, no kills/raids (X1-X2)?

0 of 80 slots on [UFS] Ukrainian PVE server, no kills/raids (X1-X2) are taken at the latest refresh. The seven-day mean is 6 players; the peak over the same period is 24. Over the last 48 hours the busiest hour was 17:00 UTC, at an average of 11 players.

Against other Rust servers, where is [UFS] Ukrainian PVE server, no kills/raids (X1-X2) placed?

The same seven-day player-hour count places [UFS] Ukrainian PVE server, no kills/raids (X1-X2) at #521 within Europe, #1,280 across all ranked servers and in the top 6% of them.

Wipe times

What is recorded on [UFS] Ukrainian PVE server, no kills/raids (X1-X2) on wipe day?

At their busiest, its recent wipes drew 33 players on average. 46 hours after the latest wipe, the crowd peaked.

What wipe schedule has been recorded for [UFS] Ukrainian PVE server, no kills/raids (X1-X2)?

Once a month, with the force wipe, is when [UFS] Ukrainian PVE server, no kills/raids (X1-X2) wipes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 27 days 11 hours ago the current world was made. Its tags give a wipe schedule of one wipe per month.

Settings

What settings and rules apply on [UFS] Ukrainian PVE server, no kills/raids (X1-X2)?

1x gather is stated in the name of [UFS] Ukrainian PVE server, no kills/raids (X1-X2). No limit is published beyond the default: 8 players per group. pve, no fighting other players, is the game mode. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

What is the map for [UFS] Ukrainian PVE server, no kills/raids (X1-X2)?

[UFS] Ukrainian PVE server, no kills/raids (X1-X2) runs a procedural map of size 4,500 with seed 525732258, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

On Rust Graphs, which lists and filters contain [UFS] Ukrainian PVE server, no kills/raids (X1-X2)?

On Rust Graphs, [UFS] Ukrainian PVE server, no kills/raids (X1-X2) is placed in these lists: Europe servers, plotted, Modded Rust servers and PvE Rust servers, plotted. These filters on the server list return it: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 1x.

On [UFS] Ukrainian PVE server, no kills/raids (X1-X2), what is meant by each tag?

Tags published by [UFS] Ukrainian PVE server, no kills/raids (X1-X2), and read by the game's server browser: gmvanilla (Game mode): This is vanilla survival; mp80 (Max players): 80 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^p (PvE): The world is the danger; players do not fight each other; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; EU (Europe): In the server browser it appears under Europe. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

What is the way to connect to [UFS] Ukrainian PVE server, no kills/raids (X1-X2)?

Connect with client.connect 178.20.158.67:26026: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. You will find its website at https://ufs.co.ua/.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp80,ptrak,$r?,v2635,^m,EU,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp80
Max players 80 player slots.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly Facepunch's force wipe brings a monthly wipe.

Gameplay

^p
PvE The world is the danger; players do not fight each other.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded