DWG RG-S13004Server sheetchecked 2d ago
RAID LAB | Build. Test. Repeat.
Offline EU 179.255.185.126:28015 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 58% of all ranked servers, top 83% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 04:39 UTC3d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
How reliable is RAID LAB | Build. Test. Repeat., and is it online now?
Last seen 2 days 20 hours ago; right now RAID LAB | Build. Test. Repeat. is offline. 5 of 72 hours up over the last 3 full days, which is 7% of the time. First seen by Rust Graphs on 25 October 2026.
What location is recorded for RAID LAB | Build. Test. Repeat.?
In Europe RAID LAB | Build. Test. Repeat. lists itself, tagged EU. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 179.255.185.126:28015.
On which Rust version is RAID LAB | Build. Test. Repeat. running?
The platform is Windows and the version is Rust network protocol 2635 and build 168909 on RAID LAB | Build. Test. Repeat.. Steam updates your game, which must be on the same protocol for you to join.
Player data
What does the population history show for RAID LAB | Build. Test. Repeat.?
No response from RAID LAB | Build. Test. Repeat.; the server was last seen 2 days 20 hours ago. Averaged across seven days, the player count is 0, with a peak of 1.
Against other Rust servers, where is RAID LAB | Build. Test. Repeat. placed?
The same seven-day player-hour count places RAID LAB | Build. Test. Repeat. at #2,428 within Europe, #13,004 across all ranked servers and in the top 58% of them.
Wipe data
On RAID LAB | Build. Test. Repeat., what does the data show for wipe day?
At their busiest, its recent wipes drew 1 players on average. 7 hours after the latest wipe, the crowd peaked.
Which times and days are wipes plotted at on RAID LAB | Build. Test. Repeat.?
Too few wipes are on record for RAID LAB | Build. Test. Repeat. to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 3 days 7 hours ago the current world was made.
Rules and settings
Which rules and settings are recorded for RAID LAB | Build. Test. Repeat.?
Gather rate for RAID LAB | Build. Test. Repeat.: not stated in the name. No limit is published beyond the default: 8 players per group. It runs the combat training game mode, aim and PvP practice, loot handed out. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.
Lists and filters
Where does RAID LAB | Build. Test. Repeat. appear among the Rust Graphs lists and filters?
On Rust Graphs, RAID LAB | Build. Test. Repeat. is placed in these lists: Europe servers, plotted, Modded Rust servers, Rust aim training servers, listed live and Rust build servers, plotted live. It is returned by these filters on the server list: Region: Europe; Type: Modded; Server tag: Combat training ^d, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
On RAID LAB | Build. Test. Repeat., what is meant by each tag?
gmrust (Game mode): Survival in standard Rust style; mp12 (Max players): 12 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^d (Combat training): Loot comes free, for aim and PvP practice; ^k (Build server): Design and practise bases here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; EU (Europe): The server browser lists it under Europe are the tags RAID LAB | Build. Test. Repeat. publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Connect
What is the way to connect to RAID LAB | Build. Test. Repeat.?
Enter client.connect 179.255.185.126:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp12,ptrak,$r?,v2635,^d,^k,EU,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp12
ts8
v2635
cs168909
ptrak
$r?
Gameplay
^d
^k
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.