StatusLive Servers online11,846 Players84,816 Populated3,802 Wiped · 3 h288 Interval5 min Date29 OCT 2026

DWG RG-S15335Server sheetchecked 6d ago

[AU] OzRust.com Development

Offline OC 180.150.25.250:28014 checked 6d ago

biweekly wipes moddedoxidepve
Connect
Players now 0/ 150 0% full
7-day average0peak –
Rank#15,335top 69% · #177 in OC
Last wipe13d agobiweekly schedule
Next wipe7hThu 29 Oct, 22:50 UTC
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on [AU] OzRust.com Development
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 69% of all ranked servers, top 83% in OC. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 22:50 UTC, in 7h. Its biweekly schedule tag · low confidence

wipe-day peak0players, last three wipes

Coming wipes

  1. 7hThu 29 Oct, 22:50 UTC
  2. 7d 4hThu 5 Nov, 19:00 UTCFW
  3. 14d 7hThu 12 Nov, 22:50 UTC
  4. 28d 7hThu 26 Nov, 22:50 UTC
  5. 35d 4hThu 3 Dec, 19:00 UTCFW
  6. 42d 7hThu 10 Dec, 22:50 UTC

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 22:50 UTC13d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
[AU] Brits PvE Worlds | RUST MMORPG | Quests | Custom WeaponsOC · no group limit · biweekly · 36 on average
23 / 2000
02
[AU] OzRust.com PvE | Jetpacks | Kits | EventsOC · groups of 8+ · biweekly · 2 on average
0 / 150
03
[AU] RustEZ Scourge PvE | Zombies | No Raiding | No KillingOC · groups of 8+ · monthly · 13 on average
9 / 200
04
[AU] RustEZ Survival PvE | No Decay | No Raiding | No KillingOC · groups of 8+ · monthly · 9 on average
1 / 200
05
[AU] Salty Zombies PvE | Skills | Raid | Jetpack | EventOC · groups of 8+ · monthly · 7 on average
8 / 100
06
Moradon - PVE - [AU] [Raidable Bases] [Skill Tree]OC · groups of 8+ · weekly · 4 on average
0 / 30
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is [AU] OzRust.com Development online, and what uptime has been recorded?

Last seen 6 days 8 hours ago; right now [AU] OzRust.com Development is offline. 31 of 168 hours up over the last 7 full days, which is 18% of the time. On 4 October 2026 is when Rust Graphs first saw it.

In which location is [AU] OzRust.com Development hosted?

With its OC tag, [AU] OzRust.com Development lists itself in Oceania. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 180.150.25.250:28014.

What Rust version is recorded for [AU] OzRust.com Development?

Rust network protocol 2634 and build 167781 on Linux: that is what [AU] OzRust.com Development runs. The same protocol is required for joining, and Steam updates your game to it.

Player data

What does the population history show for [AU] OzRust.com Development?

The latest refresh records [AU] OzRust.com Development as offline, last seen 6 days 8 hours ago. Averaged across seven days, the player count is 0.

What rank has been recorded for [AU] OzRust.com Development?

[AU] OzRust.com Development also measures #177 in Oceania on the same seven-day player-hour count, at #15,335 globally and in the top 69% of ranked servers.

Wipe data

What is recorded on [AU] OzRust.com Development on wipe day?

An average of 0 players was recorded at the busiest point of its recent wipes. At 1 hours after the latest wipe the crowd was at its peak.

Which times and days are wipes plotted at on [AU] OzRust.com Development?

The prediction follows its tag, because too few wipes of [AU] OzRust.com Development are on record to confirm the schedule. It is due to wipe next on Thursday 29 October at 22:50 UTC. The world it runs now was made 13 days 16 hours ago. Its tags give a wipe schedule of one wipe every two weeks.

Rules and settings

Which settings does [AU] OzRust.com Development run, and what rules?

The name of [AU] OzRust.com Development records no gather rate. Eight players per group: the default for the game. It runs the pve game mode, no fighting other players. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

What is the map for [AU] OzRust.com Development?

A procedural map, generated by the game, is what [AU] OzRust.com Development runs.

Lists and filters

On Rust Graphs, which lists and filters contain [AU] OzRust.com Development?

The Rust Graphs lists that carry [AU] OzRust.com Development are: Oceania servers, plotted, Modded Rust servers and PvE Rust servers, plotted. These filters on the server list return it: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

On [AU] OzRust.com Development, what is meant by each tag?

Tags published by [AU] OzRust.com Development, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp150 (Max players): Slots: 150; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): Build: 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^b (Biweekly): The wipe cycle is two weeks; ^p (PvE): The world is the danger; players do not fight each other; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; OC (Oceania): In the server browser it appears under Oceania. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

By what method do you join [AU] OzRust.com Development?

Connect with client.connect 180.150.25.250:28014: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp150,ptrak,$r?,v2634,^b,OC,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp150
Max players Slots: 150.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol To join, your game must be on protocol 2634.
cs167781
Build Build: 167781.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Gameplay

^p
PvE The world is the danger; players do not fight each other.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Region

OC
Oceania In the server browser it appears under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded