DWG RG-S6957Server sheetchecked 10m ago
Old Souls PVE AU
Online OC 180.150.91.79:28050 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 31% of all ranked servers, top 71% in OC. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe · high confidence
Coming wipes
- 7d 21hThu 5 Nov, 19:00 UTCFW
- 35d 21hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 15 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:13 UTC FW27d ago | 4 | – | running | 0 |
| Thu 1 Oct, 10:50 UTC27d ago | 4 | – | 0.4 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Old Souls PVE AU online, and what uptime has been recorded?
Old Souls PVE AU is up at this moment. Counted from its reported uptime, the last restart was about 20 hours ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. First seen by Rust Graphs on 13 September 2026.
What does the recorded performance of Old Souls PVE AU show?
The last 48 hours give an average of 44 server fps and a floor of 1. Counted at its highest: 236,499 entities, buildings, deployables and the rest of the world included. 5,685 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.
In which location is Old Souls PVE AU hosted?
The OC tag is how Old Souls PVE AU lists itself in Oceania. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 180.150.91.79:28050 is its address.
On which Rust version is Old Souls PVE AU running?
On Windows, Old Souls PVE AU runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.
Player data
What does the population history show for Old Souls PVE AU?
0 of 50 slots on Old Souls PVE AU are taken at the latest refresh. Averaged across seven days, the player count is 0, with a peak of 2. Averaged over the last 48 hours, the player count is highest at 11:00 UTC: 0 players.
What rank has been recorded for Old Souls PVE AU?
The same seven-day player-hour count places Old Souls PVE AU at #145 within Oceania, #6,957 across all ranked servers and in the top 31% of them.
Wipe data
What is recorded on Old Souls PVE AU on wipe day?
At their busiest, its recent wipes drew 4 players on average. 15 hours after the latest wipe, the crowd peaked.
Which times and days are wipes plotted at on Old Souls PVE AU?
The force wipe is the only wipe at Old Souls PVE AU, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 27 days 1 hours ago the current world was made. Its tags give a wipe schedule of one wipe per month.
Rules and settings
What settings and rules apply on Old Souls PVE AU?
Gather rate for Old Souls PVE AU: not stated in the name. Eight players per group: the default for the game. pve, no fighting other players, is the game mode. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.
What is the map for Old Souls PVE AU?
Seed 6543523 and size 6,000 define the procedural map Old Souls PVE AU generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Lists and filters
On Rust Graphs, which lists and filters contain Old Souls PVE AU?
On Rust Graphs, Old Souls PVE AU is placed in these lists: Oceania servers, plotted, Modded Rust servers and PvE Rust servers, plotted. On the server list, these filters bring it up: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Which meaning is attached to each tag on Old Souls PVE AU?
The game's server browser reads these tags from Old Souls PVE AU: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): 50 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^p (PvE): The world is the danger; players do not fight each other; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; OC (Oceania): The server browser lists it under Oceania. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
How to join
What is the way to connect to Old Souls PVE AU?
Connect with client.connect 180.150.91.79:28050: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. https://discord.com/invite/SQEEQUARS4 is its website.
Server tags
Published as mp50,ptrak,$r?,v2635,^m,OC,^p,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp50
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Gameplay
^p
Mods and access
^o
^z
Region
OC
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
