StatusLive Servers online11,806 Players72,381 Populated3,700 Wiped · 3 h114 Interval5 min Date28 OCT 2026

DWG RG-S5024Server sheetchecked 7m ago

Old Souls PVE AU (Raidable Bases)

Online OC 180.150.91.79:28070 checked 7m ago

monthly wipes moddedoxidepve
Connect
Players now 0/ 50 0% full
7-day average0peak 2
Rank#5,024top 23% · #116 in OC
Last wipe27d agomonthly schedule
Next wipe7d 21hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
00.511.5222:0007:0016:0001:0010:0020:00

Hourly average and peak, UTC.

Fig. 1Players on Old Souls PVE AU (Raidable Bases)
Fig. 2

Server performance

025507510022:0007:0016:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 23% of all ranked servers, top 57% in OC. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe · high confidence

usual gap0.4 daysbetween real wipes
wipe-day peak2players, last three wipes

Coming wipes

  1. 7d 21hThu 5 Nov, 19:00 UTCFW
  2. 35d 21hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 1 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:12 UTC FW27d ago 2 – running 0
Thu 1 Oct, 10:54 UTC27d ago 3 – 0.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for Old Souls PVE AU (Raidable Bases), and is it up?

Right now, Old Souls PVE AU (Raidable Bases) is recorded as online. About 20 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. First seen by Rust Graphs on 13 September 2026.

Is Old Souls PVE AU (Raidable Bases) stable in the figures recorded?

77 server fps on average over the last 48 hours, and never under 47. Counted at its highest: 258,189 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 5,388 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for Old Souls PVE AU (Raidable Bases)?

In Oceania Old Souls PVE AU (Raidable Bases) lists itself, tagged OC. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 180.150.91.79:28070.

What Rust version is recorded for Old Souls PVE AU (Raidable Bases)?

Rust network protocol 2635 and build 168909 on Windows: that is what Old Souls PVE AU (Raidable Bases) runs. The same protocol is required for joining, and Steam updates your game to it.

Population

What does the population history show for Old Souls PVE AU (Raidable Bases)?

0 of 50 slots on Old Souls PVE AU (Raidable Bases) are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 2. Averaged over the last 48 hours, the player count is highest at 16:00 UTC: 1 players.

In the rankings, which position does Old Souls PVE AU (Raidable Bases) hold?

The same seven-day player-hour count places Old Souls PVE AU (Raidable Bases) at #116 within Oceania, #5,024 across all ranked servers and in the top 23% of them.

Schedules

What is recorded on Old Souls PVE AU (Raidable Bases) on wipe day?

The recent wipes averaged a busiest count of 2 players. At 5 hours after the latest wipe the crowd was at its peak.

What wipe schedule has been recorded for Old Souls PVE AU (Raidable Bases)?

Once a month, with the force wipe, is when Old Souls PVE AU (Raidable Bases) wipes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 27 days 1 hours ago the current world was made. Its tags give a wipe schedule of one wipe per month.

Rules and settings

Which rules and settings are recorded for Old Souls PVE AU (Raidable Bases)?

The name of Old Souls PVE AU (Raidable Bases) records no gather rate. No limit is published beyond the default: 8 players per group. It runs the pve game mode, no fighting other players. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.

On which map is Old Souls PVE AU (Raidable Bases) played?

Old Souls PVE AU (Raidable Bases) runs a procedural map of size 6,000 with seed 6543523, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

On Rust Graphs, which lists and filters contain Old Souls PVE AU (Raidable Bases)?

These Rust Graphs lists include Old Souls PVE AU (Raidable Bases): Oceania servers, plotted, Modded Rust servers and PvE Rust servers, plotted. These filters on the server list return it: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

On Old Souls PVE AU (Raidable Bases), what is meant by each tag?

The game's server browser reads these tags from Old Souls PVE AU (Raidable Bases): gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): 50 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^p (PvE): The world is the danger; players do not fight each other; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; OC (Oceania): The browser's listing places it under Oceania. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

How is Old Souls PVE AU (Raidable Bases) joined?

In Rust, press F1 and type client.connect 180.150.91.79:28070 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. You will find its website at https://discord.com/invite/SQEEQUARS4.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,OC,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp50
Max players 50 player slots.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Gameplay

^p
PvE The world is the danger; players do not fight each other.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Region

OC
Oceania The browser's listing places it under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded