StatusLive Servers online11,646 Players60,504 Populated3,252 Wiped · 3 h157 Interval5 min Date30 OCT 2026

DWG RG-S5097Server sheetchecked 9m ago

Aria Reach

Online 185.189.255.156:35000 checked 9m ago

biweekly wipes vanillamoddedoxidepve
Connect
Players now 0/ 200 0% full
7-day average0peak 3
Rank#5,097top 23%
Last wipe13d agobiweekly schedule
Next wipe3hFri 30 Oct, 12:57 UTC
Fig. 1

Players

AveragePeak
00.511.5210:0020:0005:0014:0023:0008:00

Hourly average and peak, UTC.

Fig. 1Players on Aria Reach
Fig. 2

Server performance

010020030040010:0020:0005:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 12:57 UTC, in 3h. Its biweekly schedule tag · low confidence

usual gap13.8 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak6players, last three wipes
crowd held0%else halves by day 3

Coming wipes

  1. 3hFri 30 Oct, 12:57 UTC
  2. 6d 9hThu 5 Nov, 19:00 UTCFW
  3. 14d 3hFri 13 Nov, 12:57 UTC
  4. 28d 3hFri 27 Nov, 12:57 UTC
  5. 34d 9hThu 3 Dec, 19:00 UTCFW
  6. 42d 3hFri 11 Dec, 12:57 UTC

The first 48 hours of its last wipes

Fri 16 OctThu 1 OctSat 19 Sep
05101520+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 5, 5 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 12:57 UTC13d ago 5 – running 1
Thu 1 Oct, 18:09 UTC FW28d ago 13 halved by day 5 14.8 days 2
Sat 19 Sep, 00:24 UTC41d ago 1 halved by day 1 12.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
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02
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 240 on average
125 / 2000
03
Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 100 on average
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04
【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 58 on average
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05
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 49 on average
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06 10 / 250
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is Aria Reach, and is it online now?

Right now, Aria Reach is recorded as online. The uptime it reports puts the last restart at about 5 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. First seen by Rust Graphs on 18 September 2026.

Is Aria Reach stable in the figures recorded?

The last 48 hours give an average of 178 server fps and a floor of 109. Counted at its highest: 127,307 entities, buildings, deployables and the rest of the world included. 5,320 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.

In which location is Aria Reach hosted?

No region is published by Aria Reach. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 185.189.255.156:35000.

What Rust version is recorded for Aria Reach?

On Windows, Aria Reach runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.

Population

How many players are plotted on Aria Reach?

At the last refresh, Aria Reach recorded 0 players across 200 slots. Averaged across seven days, the player count is 0, with a peak of 3. Over the last 48 hours the busiest hour was 16:00 UTC, at an average of 1 players.

In the rankings, which position does Aria Reach hold?

Player hours over seven days place Aria Reach at #5,097, within the top 23% of ranked servers.

Schedules

What happens on Aria Reach on the day of a wipe?

An average of 6 players was recorded at the busiest point of its recent wipes. 5 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases the crowd was below half by day 3.

What wipe schedule has been recorded for Aria Reach?

Its tag is followed for the prediction: too few of Aria Reach's wipes are on record to confirm the schedule. Friday 30 October at 12:57 UTC is the date its next wipe is due. 13 days 20 hours ago the current world was made. A wipe schedule of one wipe every two weeks is listed in its tags.

Settings

Which rules and settings are recorded for Aria Reach?

No gather rate is stated in the name of Aria Reach. 100 players is the published group limit. pve, no fighting other players, is the game mode. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. It describes itself as vanilla, by which it means facepunch's game, unaltered: rates, kits and rules are as shipped. VAC is on: that is Valve's anti-cheat.

Which map has Aria Reach loaded?

Seed 121315421 and size 4,500 define the procedural map Aria Reach generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing. Recorded map name: Вайп был 13 д наза.

Filters

Where does Aria Reach appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Aria Reach are: Modded Rust servers, PvE Rust servers, plotted and Rust tutorial servers. On the server list, these filters bring it up: Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Tutorial on ^t, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

On Aria Reach, what is meant by each tag?

The game's server browser reads these tags from Aria Reach: gmvanilla (Game mode): Survival, vanilla style; mp200 (Max players): 200 player slots; ts100 (Group limit): Team size is capped at 100; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^b (Biweekly): Every two weeks it wipes; ^v (Vanilla): Facepunch's game, unaltered: rates, kits and rules are as shipped; ^p (PvE): Player fights are off; the world supplies the danger; ^t (Tutorial on): New players start here with the tutorial from Facepunch; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^x (Unknown flag): This flag is not documented by Facepunch. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Who is the operator of Aria Reach?

Aria Reach publishes a rustaria.ru hostname. 4 other servers we track publish one too, so the same operator most likely runs them.

How to join

What is the way to connect to Aria Reach?

In Rust, press F1 and type client.connect 185.189.255.156:35000 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^p,^b,^v,^t,^p,gmvanilla,cs168909,^x,ts100,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp200
Max players 200 player slots.
ts100
Group limit Team size is capped at 100.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Wipe schedule

^b
Biweekly Every two weeks it wipes.

Difficulty

^v
Vanilla Facepunch's game, unaltered: rates, kits and rules are as shipped.

Gameplay

^p
PvE Player fights are off; the world supplies the danger.
^t
Tutorial on New players start here with the tutorial from Facepunch.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Other

^x
Unknown flag This flag is not documented by Facepunch.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded