DWG RG-S15432Server sheetchecked 13m ago
[EU][PVE] Get Tae Rust
Online 185.36.205.6:28065 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
Is [EU][PVE] Get Tae Rust online, and what uptime has been recorded?
Right now, [EU][PVE] Get Tae Rust is recorded as online. Counted from its reported uptime, the last restart was about 5 days 13 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
Is [EU][PVE] Get Tae Rust stable in the figures recorded?
The last 48 hours give an average of 30 server fps and a floor of 30. Counted at its highest: 67,734 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,763 MB. A climbing entity count and low fps are the source of what players feel as lag.
In which location is [EU][PVE] Get Tae Rust hosted?
No region tag is published by [EU][PVE] Get Tae Rust, but its name points to Europe. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 185.36.205.6:28065 is its address.
What Rust version is recorded for [EU][PVE] Get Tae Rust?
Rust network protocol 2633 and build 162929 on Windows: that is what [EU][PVE] Get Tae Rust runs. To join, your game must be on the same protocol; Steam handles the update.
Population
How many players are plotted on [EU][PVE] Get Tae Rust?
Current player count on [EU][PVE] Get Tae Rust: 0, of 100 slots. The seven-day mean on this server is 0 players.
Against other Rust servers, where is [EU][PVE] Get Tae Rust placed?
Within the top 69% of all ranked servers: [EU][PVE] Get Tae Rust at #15,432 for player hours, seven days recorded.
Wipe times
Which times and days are wipes plotted at on [EU][PVE] Get Tae Rust?
Too few wipes are on record for [EU][PVE] Get Tae Rust to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 54 days 16 hours ago.
Map and rules
What settings and rules apply on [EU][PVE] Get Tae Rust?
Gather rate for [EU][PVE] Get Tae Rust: not stated in the name. Eight players per group: the default for the game. pve, no fighting other players, is the game mode. The server browser lists it under Modded: plugins or settings change the game. Carbon plugins are run on it. Rust's premium status is required to join. VAC is on: that is Valve's anti-cheat.
What is the map for [EU][PVE] Get Tae Rust?
Seed 1 and size 3,500 define the procedural map [EU][PVE] Get Tae Rust generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Filters
Where does [EU][PVE] Get Tae Rust appear among the Rust Graphs lists and filters?
On Rust Graphs, [EU][PVE] Get Tae Rust is placed in these lists: Europe servers, plotted, Modded Rust servers and PvE Rust servers, plotted. On the server list, these filters bring it up: Region: Europe; Type: Modded; Game mode: PvE and Premium; Server tag: PvE ^p, Premium ^q, Modded ^z and Carbon ^y; Group limit: 5 or more.
On [EU][PVE] Get Tae Rust, what is meant by each tag?
Tags published by [EU][PVE] Get Tae Rust, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): The slot count is 100; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): Your game must match protocol 2633 to join; cs162929 (Build): Build: 162929; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^p (PvE): Player fights are off; the world supplies the danger; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Carbon is the plugin framework here; ^q (Premium): Rust's premium status is required to join. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
How to join
By what method do you join [EU][PVE] Get Tae Rust?
Enter client.connect 185.36.205.6:28065 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. Rust's premium status is required to join.
Server tags
Published as mp100,ptrak,$r?,v2633,^z,^y,^p,gmrust,cs162929,^q,ts8
Game
gmrust
mp100
ts8
v2633
cs162929
ptrak
$r?
Gameplay
^p
Mods and access
^z
^y
^q
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
