DWG RG-S15303Server sheetchecked 22d ago
Builder's Paradise - Production Support (prod-clone)
Offline 187.15.153.103:28515 checked 22d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
Is Builder's Paradise - Production Support (prod-clone) online, and what uptime has been recorded?
Builder's Paradise - Production Support (prod-clone) is offline at this moment; 22 days 22 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 5 October 2026 is when Rust Graphs first saw it.
In which location is Builder's Paradise - Production Support (prod-clone) hosted?
No region is published by Builder's Paradise - Production Support (prod-clone). No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 187.15.153.103:28515 is its address.
What Rust version is recorded for Builder's Paradise - Production Support (prod-clone)?
Rust network protocol 2634 and build 166652 on Windows: that is what Builder's Paradise - Production Support (prod-clone) runs. The same protocol is required for joining, and Steam updates your game to it.
Player data
What player count is recorded on Builder's Paradise - Production Support (prod-clone)?
No response from Builder's Paradise - Production Support (prod-clone); the server was last seen 22 days 22 hours ago.
Against other Rust servers, where is Builder's Paradise - Production Support (prod-clone) placed?
Within the top 68% of all ranked servers: Builder's Paradise - Production Support (prod-clone) at #15,303 for player hours, seven days recorded.
Wipe data
On Builder's Paradise - Production Support (prod-clone), when do wipes occur?
The record of Builder's Paradise - Production Support (prod-clone)'s wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 25 days 4 hours ago.
Rules and settings
Which rules and settings are recorded for Builder's Paradise - Production Support (prod-clone)?
No gather rate is stated in the name of Builder's Paradise - Production Support (prod-clone). Eight players per group: the default for the game. build & creative, sandbox building, no gathering, is the game mode. Plugins or settings change the game, and the browser lists it as Modded. Carbon plugins are run on it. VAC is on: that is Valve's anti-cheat.
Tags
On Rust Graphs, which lists and filters contain Builder's Paradise - Production Support (prod-clone)?
The Rust Graphs lists that carry Builder's Paradise - Production Support (prod-clone) are: Modded Rust servers, Rust build servers, plotted live, Rust creative servers and PvE Rust servers, plotted. These filters on the server list return it: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more.
Which meaning is attached to each tag on Builder's Paradise - Production Support (prod-clone)?
gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): 10 player slots; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Your game must match protocol 2634 to join; cs166652 (Build): 166652 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^p (PvE): The world is the danger; players do not fight each other; ^c (Creative): Build what you like without gathering, in sandbox mode; ^k (Build server): Here you can design and practise bases; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): The plugin framework is Carbon are the tags Builder's Paradise - Production Support (prod-clone) publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Joining the server
By what method do you join Builder's Paradise - Production Support (prod-clone)?
In Rust, press F1 and type client.connect 187.15.153.103:28515 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2634,^z,^y,^p,^c,^k,gmrust,cs166652,ts8
Game
gmrust
mp10
ts8
v2634
cs166652
ptrak
$r?
Gameplay
^p
^c
^k
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.