DWG RG-S15276Server sheetchecked 8m ago
RR Physgun DEV
Online NA · uk1 194.69.160.15:28043 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 09:12 UTC17d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
What uptime is recorded for RR Physgun DEV, and is it up?
Right now, RR Physgun DEV is recorded as online. The uptime it reports puts the last restart at about 17 days 11 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.
Is RR Physgun DEV stable in the figures recorded?
Average server fps over the last 48 hours is 60; the lowest was 60. Counted at its highest: 16,442 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,696 MB. What players feel as lag is low fps together with a climbing entity count.
In which location is RR Physgun DEV hosted?
The NA tag places RR Physgun DEV in North America, and its region code is uk1. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 194.69.160.15:28043 is its address.
What Rust version is recorded for RR Physgun DEV?
On Linux, RR Physgun DEV runs Rust network protocol 2634 and build 167584. The same protocol is required for joining, and Steam updates your game to it.
Counts
How many players are plotted on RR Physgun DEV?
At the last refresh, RR Physgun DEV recorded 0 players across 100 slots. Averaged across seven days, the player count is 0.
In the rankings, which position does RR Physgun DEV hold?
Across seven days, player hours give RR Physgun DEV #15,276 globally and #1,493 in North America, a top 69% position among ranked servers.
Schedules
What happens on RR Physgun DEV on the day of a wipe?
An average of 1 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked.
What wipe schedule has been recorded for RR Physgun DEV?
Too few wipes are on record for RR Physgun DEV to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 17 days 13 hours ago.
Rules and settings
Which settings does RR Physgun DEV run, and what rules?
No gather rate is stated in the name of RR Physgun DEV. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Carbon. Its own label is vanilla, meaning facepunch's game, unaltered: rates, kits and rules are as shipped. Anti-cheat: VAC, from Valve, is on.
Which map has RR Physgun DEV loaded?
Seed 1234567 and size 1,500 define the procedural map RR Physgun DEV generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Lists and filters
Where does RR Physgun DEV appear among the Rust Graphs lists and filters?
These Rust Graphs lists include RR Physgun DEV: Modded Rust servers and Rust server list: North America. On the server list, these filters bring it up: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Which meaning is attached to each tag on RR Physgun DEV?
The game's server browser reads these tags from RR Physgun DEV: gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game must match protocol 2634 to join; cs167584 (Build): The game build is 167584; ptrak (Networking): Standard network layer: RakNet; $ruk1 (Region code): The region code recorded is uk1; ^v (Vanilla): Facepunch's game, unaltered: rates, kits and rules are as shipped; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Plugin framework: Carbon; NA (North America): The browser's listing places it under North America. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Which operator runs RR Physgun DEV?
The same operator most likely runs RR Physgun DEV and 18 other servers we track, since all publish a joinmyga.me hostname.
Connect
How is RR Physgun DEV joined?
Connect with client.connect 194.69.160.15:28043: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp100,ptrak,$ruk1,v2634,^z,^y,^v,NA,gmrust,cs167584,ts8
Game
gmrust
mp100
ts8
v2634
cs167584
ptrak
$ruk1
Difficulty
^v
Mods and access
^z
^y
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.