StatusLive Servers online11,618 Players39,799 Populated2,961 Wiped · 3 h88 Interval5 min Date29 OCT 2026

DWG RG-S10260Server sheetchecked 6d ago

TIDE | VIP Map Preview

Offline EU 195.60.166.126:28035 checked 6d ago

biweekly wipes vanillamoddedoxide
Connect
Players now 2/ 25 8% full
7-day average0peak 2
Rank#10,260top 46% · #2276 in EU
Last wipe9d agobiweekly schedule
Next wipe7d 11hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on TIDE | VIP Map Preview
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep2 Oct6 Oct21 Oct25 Oct29 Oct

Top 46% of all ranked servers, top 78% in EU. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence

usual gap7 daysbetween real wipes
on rhythm86%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. 7d 11hThu 5 Nov, 19:00 UTCFW
  2. 11d 3hMon 9 Nov, 11:38 UTC
  3. 11d 11hMon 9 Nov, 19:01 UTC
  4. 11d 19hTue 10 Nov, 03:01 UTC
  5. 32d 3hMon 30 Nov, 11:38 UTC
  6. 32d 11hMon 30 Nov, 19:01 UTC
  7. 32d 19hTue 1 Dec, 03:01 UTC
  8. 35d 11hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Tue 20 OctMon 19 OctMon 19 Oct
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 38 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 03:01 UTC9d ago 2 – running 0
Mon 19 Oct, 19:01 UTC9d ago 2 – 0.3 days 0
Mon 19 Oct, 11:38 UTC9d ago 1 – 0.3 days 0
Tue 29 Sep, 23:07 UTC29d ago 1 held half 19.5 days 0
Tue 29 Sep, 03:07 UTC30d ago 1 – 0.8 days 0
Mon 28 Sep, 19:07 UTC30d ago 1 – 0.3 days 0
Mon 28 Sep, 11:07 UTC30d ago 1 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is TIDE | VIP Map Preview, and is it online now?

TIDE | VIP Map Preview is offline at this moment; 6 days 15 hours ago is when it was last seen. 17 of 168 hours up over the last 7 full days, which is 10% of the time. On 28 September 2026 is when Rust Graphs first saw it.

In which location is TIDE | VIP Map Preview hosted?

With its EU tag, TIDE | VIP Map Preview lists itself in Europe. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 195.60.166.126:28035.

What Rust version is recorded for TIDE | VIP Map Preview?

Rust network protocol 2634 and build 167781 on Linux: that is what TIDE | VIP Map Preview runs. To join, your game must be on the same protocol; Steam handles the update.

Counts

What does the population history show for TIDE | VIP Map Preview?

No response from TIDE | VIP Map Preview; the server was last seen 6 days 15 hours ago. The seven-day mean is 0 players; the peak over the same period is 2.

What rank has been recorded for TIDE | VIP Map Preview?

Across seven days, player hours give TIDE | VIP Map Preview #10,260 globally and #2,276 in Europe, a top 46% position among ranked servers.

Schedules

What is recorded on TIDE | VIP Map Preview on wipe day?

The recent wipes averaged a busiest count of 2 players. 38 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 100% of its recent wipes.

On TIDE | VIP Map Preview, when do wipes occur?

every 3 weeks on Monday at 11:38, every 3 weeks on Monday at 19:01 and every 3 weeks on Tuesday at 03:01 UTC is how TIDE | VIP Map Preview wipes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now was made 9 days 4 hours ago. The tags state a wipe schedule at two-week intervals.

Settings

Which rules and settings are recorded for TIDE | VIP Map Preview?

No gather rate is stated in the name of TIDE | VIP Map Preview. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. Vanilla is the label it uses: no changed rates, kits or rules: the game as Facepunch ships it. VAC is on: that is Valve's anti-cheat.

Which map has TIDE | VIP Map Preview loaded?

Custom map at size 4,000 on TIDE | VIP Map Preview, with the file published for download from this page.

Filters

Where does TIDE | VIP Map Preview appear among the Rust Graphs lists and filters?

On Rust Graphs, TIDE | VIP Map Preview is placed in these lists: Europe servers, plotted and Modded Rust servers. It is returned by these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

On TIDE | VIP Map Preview, what is meant by each tag?

The game's server browser reads these tags from TIDE | VIP Map Preview: gmrust (Game mode): Standard survival, as Rust plays; mp25 (Max players): The slot count is 25; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): 167781 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^b (Biweekly): The wipe cycle is two weeks; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; EU (Europe): In the server browser it appears under Europe; rustmaps (Custom tag): A non-standard tag, set by the owner or a plugin. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Which operator runs TIDE | VIP Map Preview?

TIDE | VIP Map Preview publishes a polarrust.com hostname. 5 other servers we track publish one too, so the same operator most likely runs them.

How to join

How is TIDE | VIP Map Preview joined?

In Rust, press F1 and type client.connect 195.60.166.126:28035 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. You will find its website at https://tiderust.com/.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp25,ptrak,$r?,v2634,^b,^v,EU,gmrust,cs167781,ts8,^o^z,rustmaps

Game

gmrust
Game mode Standard survival, as Rust plays.
mp25
Max players The slot count is 25.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol To join, your game must be on protocol 2634.
cs167781
Build 167781 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Region

EU
Europe In the server browser it appears under Europe.

Other

rustmaps
Custom tag A non-standard tag, set by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded