StatusLive Servers online11,676 Players50,302 Populated3,170 Wiped · 3 h121 Interval5 min Date29 OCT 2026

DWG RG-S15179Server sheetchecked 12m ago

Realistics

Online EU 195.60.166.159:28015 checked 12m ago

moddedoxide
Connect
Players now 0/ 40 0% full
7-day average0peak 1
Rank#15,179top 68% · #2543 in EU
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
0123410:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

Fig. 1Players on Realistics
Fig. 2

Server performance

02040608010:0019:0004:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap11.4 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 3

The first 48 hours of its last wipes

Fri 2 OctSun 20 Sep
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 11 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 07:02 UTC27d ago 2 – running 0
Sun 20 Sep, 22:25 UTC38d ago 3 halved by day 3 11.4 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01 3 / 100
02 0 / 16
03
EU | Deadzone Aimtrain | Facechecks/1v1/SpeargunEU · groups of 8+ · 3 on average
0 / 16
04
MelonRust.ru #2 X1000000 [NOLIM | FPS+ | BF | BARREN]EU · groups of 8+ · 1e+06x · weekly · 105 on average
86 / 300
05
AZARUST#3 [ X100000 | KITS | BATTLEFIELD | PVP ] 26.10EU · groups of 50+ · 100000x · 62 on average
70 / 200
06
HIVE X1000000000 #1 MILLION|LOOT++|KITS++|SHOP|EU · groups of 15+ · 1e+09x · 43 on average
25 / 300
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is Realistics, and is it online now?

Realistics is up at this moment. The uptime it reports puts the last restart at about 59 minutes ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.

Is Realistics stable in the figures recorded?

The last 48 hours give an average of 60 server fps and a floor of 55. Counted at its highest: 4,072 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 2,711 MB. Players feel low fps and a climbing entity count as lag.

In which location is Realistics hosted?

With its EU tag, Realistics lists itself in Europe. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 195.60.166.159:28015.

What Rust version is recorded for Realistics?

On Linux, Realistics runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.

Counts

What player count is recorded on Realistics?

0 of 40 slots on Realistics are taken at the latest refresh. Averaged across seven days, the player count is 0, with a peak of 1.

Against other Rust servers, where is Realistics placed?

The same seven-day player-hour count places Realistics at #2,543 within Europe, #15,179 across all ranked servers and in the top 68% of them.

Wipe data

What is recorded on Realistics on wipe day?

The recent wipes averaged a busiest count of 2 players. At 11 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 0% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 3.

Which times and days are wipes plotted at on Realistics?

Too few wipes are on record for Realistics to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 27 days 2 hours ago.

Rules and settings

Which rules and settings are recorded for Realistics?

No gather rate is stated in the name of Realistics. The group limit is 8 players, the game's default. It runs the combat training game mode, aim and PvP practice, loot handed out. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.

On which map is Realistics played?

Seed 1337 and size 6,000 define the procedural map Realistics generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing. Recorded map name: Custom Map.

Tags

Where does Realistics appear among the Rust Graphs lists and filters?

On Rust Graphs, Realistics is placed in these lists: Europe servers, plotted, Modded Rust servers and Rust aim training servers, listed live. On the server list, these filters bring it up: Region: Europe; Type: Modded; Server tag: Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more.

On Realistics, what is meant by each tag?

Tags published by Realistics, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp40 (Max players): 40 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^d (Combat training): Loot comes free, for aim and PvP practice; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; EU (Europe): The browser's listing places it under Europe. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

By what method do you join Realistics?

Enter client.connect 195.60.166.159:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^d,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp40
Max players 40 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Gameplay

^d
Combat training Loot comes free, for aim and PvP practice.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Region

EU
Europe The browser's listing places it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded