DWG RG-S2829Server sheetchecked 13m ago
RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]
Online 195.60.166.227:30015 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 13% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 30 October, 14:34 UTC, in 19h. Every Friday at 14:34 UTC · high confidence
Coming wipes
- 19hFri 30 Oct, 14:34 UTC
- 6d 23hThu 5 Nov, 19:00 UTCFW
- 7d 19hFri 6 Nov, 14:34 UTC
- 14d 19hFri 13 Nov, 14:34 UTC
- 21d 19hFri 20 Nov, 14:34 UTC
- 28d 19hFri 27 Nov, 14:34 UTC
- 34d 23hThu 3 Dec, 19:00 UTCFW
- 35d 19hFri 4 Dec, 14:34 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 22 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:34 UTC6d ago | 7 | – | running | 3 |
| Fri 16 Oct, 13:45 UTC13d ago | 5 | halved by day 5 | 7 days | 0 |
| Fri 9 Oct, 13:50 UTC20d ago | 5 | held half | 7 days | 2 |
| Thu 1 Oct, 18:00 UTC FW28d ago | 7 | halved by day 5 | 7.8 days | 3 |
| Fri 25 Sep, 15:12 UTC34d ago | 8 | halved by day 4 | 6.1 days | 1 |
| Fri 18 Sep, 14:02 UTC41d ago | 7 | halved by day 4 | 7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
Is RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] online, and what uptime has been recorded?
RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] is up at this moment. The uptime it reports puts the last restart at about 5 hours ago. For the last 7 full days the record is 163 of 168 hours up, 97% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
What does the recorded performance of RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] show?
56 server fps on average over the last 48 hours, and never under 39. Counted at its highest: 149,406 entities, buildings, deployables and the rest of the world included. 4,788 MB is the memory peak. Players feel low fps and a climbing entity count as lag.
What location is recorded for RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?
There is no region published by RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 195.60.166.227:30015 is its address.
What Rust version is recorded for RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?
On Linux, RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.
Player data
How many players are plotted on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?
Current player count on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]: 5, of 101 slots. Averaged across seven days, the player count is 1, with a peak of 7. Averaged over the last 48 hours, the player count is highest at 20:00 UTC: 2 players.
In the rankings, which position does RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] hold?
Within the top 13% of all ranked servers: RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] at #2,829 for player hours, seven days recorded.
Wipe data
On RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree], what does the data show for wipe day?
At their busiest, its recent wipes drew 6 players on average. At 22 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 20% of its recent wipes. In the other cases the crowd was below half by day 4.5.
On RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree], when do wipes occur?
Wipes at RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] take place every Friday at 14:34 UTC. It is due to wipe next on Friday 30 October at 14:34 UTC. The current world has been in use since 6 days 4 hours ago. Its tags give a wipe schedule of one wipe a week.
Settings
What settings and rules apply on RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?
The name records 10x gather for RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]. No limit is published beyond the default: 8 players per group. roleplay, towns, jobs and roleplay rules, is the game mode. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Carbon. VAC is on: that is Valve's anti-cheat.
What is the map for RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?
RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] runs a procedural map of size 4,500 with seed 1709423699, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Filters
On Rust Graphs, which lists and filters contain RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree]?
The Rust Graphs lists that carry RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] are: 10x Rust servers, plotted, Modded Rust servers, PvE Rust servers, plotted, Rust roleplay servers and Rust zombie servers, plotted. On the server list, these filters bring it up: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 10x.
On RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree], what is meant by each tag?
Tags published by RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree], and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp101 (Max players): Slots: 101; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^w (Weekly): Every week it wipes; ^r (Roleplay): This is a roleplay server; ^p (PvE): No player combat: the threat comes from the world; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Plugin framework: Carbon. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
How is RustGamingNation 10x PvE [Events|Purge|Zombies|SkillTree] joined?
Connect with client.connect 195.60.166.227:30015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. https://www.rust-gaming-nation.com/ is its website.
Server tags
Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8
Game
gmrust
mp101
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^w
Gameplay
^r
^p
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
