StatusLive Servers online11,800 Players69,961 Populated3,675 Wiped · 3 h123 Interval5 min Date28 OCT 2026

DWG RG-S1829Server sheetchecked 11m ago

[US] [PVE] The Haven | No Killing | No Decay | No Stealing

Online 199.231.233.69:28015 checked 11m ago

monthly wipes moddedoxidepve
Connect
Players now 4/ 75 5% full
7-day average3peak 12
Rank#1,829top 8%
Last wipe27d agomonthly schedule
Next wipe7d 21hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
02.557.51022:0007:0016:0001:0010:0020:00

Hourly average and peak, UTC.

Fig. 1Players on [US] [PVE] The Haven | No Killing | No Decay...
Fig. 2

Server performance

02040608022:0007:0016:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k8 Oct12 Oct16 Oct20 Oct24 Oct28 Oct

Top 8% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for [US] [PVE] The Haven | No Killing | No Decay | No Stealing, and is it up?

Right now, [US] [PVE] The Haven | No Killing | No Decay | No Stealing is recorded as online. Counted from its reported uptime, the last restart was about 14 hours ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. First seen by Rust Graphs on 8 October 2026.

Is [US] [PVE] The Haven | No Killing | No Decay | No Stealing stable in the figures recorded?

The last 48 hours give an average of 60 server fps and a floor of 59. Counted at its highest: 218,048 entities, buildings, deployables and the rest of the world included. 5,024 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

What location is recorded for [US] [PVE] The Haven | No Killing | No Decay | No Stealing?

Its name points to North America, though [US] [PVE] The Haven | No Killing | No Decay | No Stealing publishes no region tag. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 199.231.233.69:28015.

On which Rust version is [US] [PVE] The Haven | No Killing | No Decay | No Stealing running?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on [US] [PVE] The Haven | No Killing | No Decay | No Stealing. The same protocol is required for joining, and Steam updates your game to it.

Counts

What player count is recorded on [US] [PVE] The Haven | No Killing | No Decay | No Stealing?

Current player count on [US] [PVE] The Haven | No Killing | No Decay | No Stealing: 4, of 75 slots. The seven-day mean is 3 players; the peak over the same period is 12. Averaged over the last 48 hours, the player count is highest at 23:00 UTC: 8 players.

In the rankings, which position does [US] [PVE] The Haven | No Killing | No Decay | No Stealing hold?

Within the top 8% of all ranked servers: [US] [PVE] The Haven | No Killing | No Decay | No Stealing at #1,829 for player hours, seven days recorded.

Wipe data

On [US] [PVE] The Haven | No Killing | No Decay | No Stealing, when do wipes occur?

The estimate of [US] [PVE] The Haven | No Killing | No Decay | No Stealing's next wipe is drawn from the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The current world has been in use since 27 days 3 hours ago. The tags state a wipe schedule of one wipe a month.

Settings

Which settings does [US] [PVE] The Haven | No Killing | No Decay | No Stealing run, and what rules?

The name of [US] [PVE] The Haven | No Killing | No Decay | No Stealing records no gather rate. The group limit is 8 players, the game's default. It runs the roleplay game mode, towns, jobs and roleplay rules. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

Which map has [US] [PVE] The Haven | No Killing | No Decay | No Stealing loaded?

[US] [PVE] The Haven | No Killing | No Decay | No Stealing runs a procedural map of size 4,500 with seed 956380, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

Where does [US] [PVE] The Haven | No Killing | No Decay | No Stealing appear among the Rust Graphs lists and filters?

On Rust Graphs, [US] [PVE] The Haven | No Killing | No Decay | No Stealing is placed in these lists: Modded Rust servers, PvE Rust servers, plotted, Rust roleplay servers and Rust server list: North America. On the server list, these filters bring it up: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Which meaning is attached to each tag on [US] [PVE] The Haven | No Killing | No Decay | No Stealing?

The game's server browser reads these tags from [US] [PVE] The Haven | No Killing | No Decay | No Stealing: gmrust (Game mode): Survival in standard Rust style; mp75 (Max players): 75 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^r (Roleplay): This is a roleplay server; ^p (PvE): The world is the danger; players do not fight each other; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

How is [US] [PVE] The Haven | No Killing | No Decay | No Stealing joined?

In Rust, press F1 and type client.connect 199.231.233.69:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. You will find its website at https://the-haven-pve.tebex.io/..

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,^m,^r,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp75
Max players 75 player slots.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build 168909 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Wipe schedule

^m
Monthly Facepunch's force wipe brings a monthly wipe.

Gameplay

^r
Roleplay This is a roleplay server.
^p
PvE The world is the danger; players do not fight each other.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded