DWG RG-S15341Server sheetchecked 14m ago
RUST Eternal
Online 199.60.101.250:28015 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, and #617 of the quad servers (top 75%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 03:18 UTC20d ago | 2 | – | running | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
How reliable is RUST Eternal, and is it online now?
RUST Eternal is up at this moment. Counted from its reported uptime, the last restart was about 5 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 4 October 2026 is when Rust Graphs first saw it.
Is RUST Eternal stable in the figures recorded?
The last 48 hours give an average of 91 server fps and a floor of 64. Counted at its highest: 139,142 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,724 MB. Players feel low fps and a climbing entity count as lag.
In which location is RUST Eternal hosted?
There is no region published by RUST Eternal. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 199.60.101.250:28015.
What Rust version is recorded for RUST Eternal?
Rust network protocol 2634 and build 166652 on Windows: that is what RUST Eternal runs. To join, your game must be on the same protocol; Steam handles the update.
Counts
What player count is recorded on RUST Eternal?
0 of 100 slots on RUST Eternal are taken at the latest refresh. The seven-day mean on this server is 0 players.
What rank has been recorded for RUST Eternal?
Player hours over seven days place RUST Eternal at #15,341, within the top 69% of ranked servers. Within the quad group it places #617.
Wipe data
On RUST Eternal, what does the data show for wipe day?
An average of 2 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked.
On RUST Eternal, when do wipes occur?
RUST Eternal's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 20 days 12 hours ago.
Rules and settings
What settings and rules apply on RUST Eternal?
Gather rate for RUST Eternal: not stated in the name. A group tops out at 4 players (quad). It runs the pve game mode, no fighting other players. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.
What is the map for RUST Eternal?
Seed 1337 and size 4,500 define the procedural map RUST Eternal generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Tags
On Rust Graphs, which lists and filters contain RUST Eternal?
The Rust Graphs lists that carry RUST Eternal are: Modded Rust servers and PvE Rust servers, plotted. It is returned by these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad.
Which meaning is attached to each tag on RUST Eternal?
The game's server browser reads these tags from RUST Eternal: gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): Slots: 100; ts4 (Group limit): Team size is capped at 4; v2634 (Protocol): Join only if your game is on protocol 2634; cs166652 (Build): Build: 166652; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^p (PvE): The world is the danger; players do not fight each other; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
How to join
What is the way to connect to RUST Eternal?
Connect with client.connect 199.60.101.250:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp100,ptrak,$r?,v2634,^p,gmrust,cs166652,ts4,^o^z
Game
gmrust
mp100
ts4
v2634
cs166652
ptrak
$r?
Gameplay
^p
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
