DWG RG-S6411Server sheetchecked 2h ago
A.Server.Test
Online 202.36.95.176:23236 checked 2h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 29% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 22:10 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 21:42 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 20:48 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 20:35 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 19:19 UTC4d ago | – | – | – | 0 |
| Thu 22 Oct, 13:46 UTC6d ago | – | – | – | 1 |
| Thu 22 Oct, 13:03 UTC6d ago | 1 | held half | 2.3 days | 1 |
Similar servers
Quick answers
Server details
How reliable is A.Server.Test, and is it online now?
Right now, A.Server.Test is recorded as online. About 17 hours ago is when it last restarted, measured from the uptime it reports. For the last 5 full days the record is 120 of 120 hours up, 100% of the time. The first sighting of it by Rust Graphs was on 22 October 2026.
How does A.Server.Test perform, as measured?
Average server fps over the last 48 hours is 208; the lowest was 162. Counted at its highest: 48,516 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,562 MB. A climbing entity count and low fps are the source of what players feel as lag.
In which location is A.Server.Test hosted?
There is no region published by A.Server.Test. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 202.36.95.176:23236.
What Rust version is recorded for A.Server.Test?
The platform is Linux and the version is Rust network protocol 2635 and build 168909 on A.Server.Test. The same protocol is required for joining, and Steam updates your game to it.
Player data
What player count is recorded on A.Server.Test?
0 of 40 slots on A.Server.Test are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 1. Over the last 48 hours the busiest hour was 15:00 UTC, at an average of 1 players.
What rank has been recorded for A.Server.Test?
Within the top 29% of all ranked servers: A.Server.Test at #6,411 for player hours, seven days recorded.
Wipe data
What wipe schedule has been recorded for A.Server.Test?
A.Server.Test keeps no wipe schedule: a new world is made every few hours, and no reset of that kind counts as a wipe.
Settings
Which rules and settings are recorded for A.Server.Test?
The name of A.Server.Test records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.
Which map has A.Server.Test loaded?
Seed 45000 and size 2,500 define the procedural map A.Server.Test generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing. The name of the map reads: Custom Map.
Tags
On Rust Graphs, which lists and filters contain A.Server.Test?
The Rust Graphs lists that carry A.Server.Test are: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Which meaning is attached to each tag on A.Server.Test?
Tags published by A.Server.Test, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp40 (Max players): 40 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Joining the server
How is A.Server.Test joined?
In Rust, press F1 and type client.connect 202.36.95.176:23236 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp40
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.