StatusLive Servers online11,656 Players42,593 Populated2,893 Wiped · 3 h102 Interval5 min Date30 OCT 2026

DWG RG-S15264Server sheetchecked 8m ago

[Uz/Ru/Kz] #2 UzRust - Classic

Online EA 213.230.109.15:28025 checked 8m ago

biweekly wipes vanillamoddedoxide
Connect
Players now 0/ 100 0% full
7-day average0peak –
Rank#15,264top 69% · #470 in EA
Last wipe28d agobiweekly schedule
Next wipe6d 15hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0123404:0013:0023:0008:0017:0002:00

Hourly average and peak, UTC.

Fig. 1Players on [Uz/Ru/Kz] #2 UzRust - Classic
Fig. 2

Server performance

010020030040004:0013:0023:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers, top 87% in EA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 15h. The force wipe · high confidence

usual gap14.3 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. 6d 15hThu 5 Nov, 19:00 UTCFW
  2. 13d 15hThu 12 Nov, 18:57 UTC
  3. 27d 15hThu 26 Nov, 18:57 UTC
  4. 34d 15hThu 3 Dec, 19:00 UTCFW
  5. 41d 15hThu 10 Dec, 18:57 UTC

The first 48 hours of its last wipes

Thu 1 OctThu 17 Sep
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:57 UTC FW28d ago 1 – running 0
Thu 17 Sep, 12:48 UTC42d ago 2 held half 14.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is [Uz/Ru/Kz] #2 UzRust - Classic online, and what uptime has been recorded?

[Uz/Ru/Kz] #2 UzRust - Classic is up at this moment. Counted from its reported uptime, the last restart was about 8 days ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. First seen by Rust Graphs on 13 September 2026.

Is [Uz/Ru/Kz] #2 UzRust - Classic stable in the figures recorded?

Average server fps over the last 48 hours is 189; the lowest was 164. Counted at its highest: 44,985 entities, buildings, deployables and the rest of the world included. 6,214 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

What location is recorded for [Uz/Ru/Kz] #2 UzRust - Classic?

The EA tag is how [Uz/Ru/Kz] #2 UzRust - Classic lists itself in Asia. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 213.230.109.15:28025.

What Rust version is recorded for [Uz/Ru/Kz] #2 UzRust - Classic?

On Windows, [Uz/Ru/Kz] #2 UzRust - Classic runs Rust network protocol 2634 and build 167781. Steam updates your game, which must be on the same protocol for you to join.

Counts

How many players are plotted on [Uz/Ru/Kz] #2 UzRust - Classic?

0 of 100 slots on [Uz/Ru/Kz] #2 UzRust - Classic are taken at the latest refresh. The seven-day mean on this server is 0 players.

In the rankings, which position does [Uz/Ru/Kz] #2 UzRust - Classic hold?

[Uz/Ru/Kz] #2 UzRust - Classic also measures #470 in Asia on the same seven-day player-hour count, at #15,264 globally and in the top 69% of ranked servers.

Wipe data

On [Uz/Ru/Kz] #2 UzRust - Classic, what does the data show for wipe day?

The recent wipes averaged a busiest count of 2 players. 3 hours after the latest wipe, the crowd peaked. Up to the next wipe, the crowd in 100% of its recent wipes stayed above half that peak.

What wipe schedule has been recorded for [Uz/Ru/Kz] #2 UzRust - Classic?

The prediction follows its tag, because too few wipes of [Uz/Ru/Kz] #2 UzRust - Classic are on record to confirm the schedule. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now was made 28 days 8 hours ago. Its tags give a wipe schedule of one wipe every two weeks.

Rules and settings

What settings and rules apply on [Uz/Ru/Kz] #2 UzRust - Classic?

No gather rate is stated in the name of [Uz/Ru/Kz] #2 UzRust - Classic. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. Vanilla is the label it uses: no changed rates, kits or rules: the game as Facepunch ships it. Anti-cheat: VAC, from Valve, is on.

What is the map for [Uz/Ru/Kz] #2 UzRust - Classic?

[Uz/Ru/Kz] #2 UzRust - Classic runs a procedural map of size 3,000 with seed 1974910435, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

On Rust Graphs, which lists and filters contain [Uz/Ru/Kz] #2 UzRust - Classic?

These Rust Graphs lists include [Uz/Ru/Kz] #2 UzRust - Classic: Modded Rust servers. It is returned by these filters on the server list: Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Which meaning is attached to each tag on [Uz/Ru/Kz] #2 UzRust - Classic?

Tags published by [Uz/Ru/Kz] #2 UzRust - Classic, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): Slots: 100; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): Build: 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^b (Biweekly): Every two weeks it wipes; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; EA (East Asia): The server browser lists it under East Asia. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

What is the way to connect to [Uz/Ru/Kz] #2 UzRust - Classic?

Enter client.connect 213.230.109.15:28025 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. You will find its website at https://uzrust.uz.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^b,^v,EA,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp100
Max players Slots: 100.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol Join only if your game is on protocol 2634.
cs167781
Build Build: 167781.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Wipe schedule

^b
Biweekly Every two weeks it wipes.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Region

EA
East Asia The server browser lists it under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded