StatusLive Servers online11,786 Players66,925 Populated3,511 Wiped · 3 h190 Interval5 min Date29 OCT 2026

DWG RG-S5726Server sheetchecked 9m ago

PrimeCraze ZombieTown | PvE | Zombies | Events

Online NA 216.245.177.49:28015 checked 9m ago

monthly wipes moddedcarbonpve
Connect
Players now 1/ 30 3% full
7-day average0peak 3
Rank#5,726top 26% · #944 in NA
Last wipe27d agomonthly schedule
Next wipe7d 6hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0123413:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

Fig. 1Players on PrimeCraze ZombieTown | PvE | Zombies | Events
Fig. 2

Server performance

05010015020013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep29 Sep7 Oct14 Oct22 Oct29 Oct

Top 26% of all ranked servers, top 51% in NA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence

wipe-day peak2players, last three wipes

Coming wipes

  1. 7d 6hThu 5 Nov, 19:00 UTCFW
  2. 35d 6hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:16 UTC FW27d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for PrimeCraze ZombieTown | PvE | Zombies | Events, and is it up?

PrimeCraze ZombieTown | PvE | Zombies | Events is up at this moment. The uptime it reports puts the last restart at about 1 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 22 September 2026.

What does the recorded performance of PrimeCraze ZombieTown | PvE | Zombies | Events show?

78 server fps on average over the last 48 hours, and never under 62. Counted at its highest: 108,233 entities, buildings, deployables and the rest of the world included. Memory use peaked at 4,614 MB. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for PrimeCraze ZombieTown | PvE | Zombies | Events?

In North America PrimeCraze ZombieTown | PvE | Zombies | Events lists itself, tagged NA. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 216.245.177.49:28015 is its address.

What Rust version is recorded for PrimeCraze ZombieTown | PvE | Zombies | Events?

On Windows, PrimeCraze ZombieTown | PvE | Zombies | Events runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.

Population

What player count is recorded on PrimeCraze ZombieTown | PvE | Zombies | Events?

1 of 30 slots on PrimeCraze ZombieTown | PvE | Zombies | Events are taken at the latest refresh. Averaged across seven days, the player count is 0, with a peak of 3. The 48-hour peak falls at 20:00 UTC, averaging 3 players.

What rank has been recorded for PrimeCraze ZombieTown | PvE | Zombies | Events?

Across seven days, player hours give PrimeCraze ZombieTown | PvE | Zombies | Events #5,726 globally and #944 in North America, a top 26% position among ranked servers.

Wipe data

On PrimeCraze ZombieTown | PvE | Zombies | Events, what does the data show for wipe day?

At their busiest, its recent wipes drew 2 players on average. At 23 hours after the latest wipe the crowd was at its peak.

What wipe schedule has been recorded for PrimeCraze ZombieTown | PvE | Zombies | Events?

At PrimeCraze ZombieTown | PvE | Zombies | Events the only wipe is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. The current world has been in use since 27 days 18 hours ago. A wipe every month is the schedule its tags set out.

Settings

What settings and rules apply on PrimeCraze ZombieTown | PvE | Zombies | Events?

Gather rate for PrimeCraze ZombieTown | PvE | Zombies | Events: not stated in the name. 6 players is the published group limit. It runs the pve game mode, no fighting other players. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Carbon. Anti-cheat: VAC, from Valve, is on.

What is the map for PrimeCraze ZombieTown | PvE | Zombies | Events?

PrimeCraze ZombieTown | PvE | Zombies | Events runs a procedural map of size 4,250 with seed 1760108465, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

Where does PrimeCraze ZombieTown | PvE | Zombies | Events appear among the Rust Graphs lists and filters?

These Rust Graphs lists include PrimeCraze ZombieTown | PvE | Zombies | Events: Modded Rust servers, PvE Rust servers, plotted, Rust zombie servers, plotted and Rust server list: North America. On the server list, these filters bring it up: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

On PrimeCraze ZombieTown | PvE | Zombies | Events, what is meant by each tag?

The game's server browser reads these tags from PrimeCraze ZombieTown | PvE | Zombies | Events: gmrust (Game mode): Standard survival, as Rust plays; mp30 (Max players): 30 player slots; ts6 (Group limit): The team limit is 6; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^p (PvE): The world is the danger; players do not fight each other; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon; NA (North America): The browser's listing places it under North America. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

By what method do you join PrimeCraze ZombieTown | PvE | Zombies | Events?

Connect with client.connect 216.245.177.49:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. https://primecrazezt.com is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,^z,^y,^m,NA,^p,gmrust,cs168909,ts6

Game

gmrust
Game mode Standard survival, as Rust plays.
mp30
Max players 30 player slots.
ts6
Group limit The team limit is 6.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Gameplay

^p
PvE The world is the danger; players do not fight each other.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Plugin framework: Carbon.

Region

NA
North America The browser's listing places it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded