StatusLive Servers online11,835 Players97,516 Populated3,868 Wiped · 3 h532 Interval5 min Date29 OCT 2026

DWG RG-S14225Server sheetchecked 8m ago

RustEZ Dev

Online 216.39.240.123:29013 checked 8m ago

moddedcarbonpve
Connect
Players now 0/ 100 0% full
7-day average0peak 1
Rank#14,225top 64%
Last wipe7d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
00.250.50.75121:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Fig. 1Players on RustEZ Dev
Fig. 2

Server performance

01020304021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct14 Oct21 Oct29 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap9.7 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Wed 21 OctSat 3 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 21:13 UTC7d ago 1 – running 0
Sat 3 Oct, 06:24 UTC26d ago 0 – 18.6 days 0
Thu 1 Oct, 13:58 UTC28d ago 0 – 1.7 days 0
Mon 21 Sep, 21:00 UTC37d ago 1 halved by day 1 9.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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the same kind of game, then region, group limit, rate and wipes
01
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12 / 200
02
CZ/EU Farming Industry PVEEU · groups of 8+ · monthly · 4 on average
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03
CZ/SK PVE!! No raid_No kill :-) RUSTUJgroups of 8+ · 3 on average
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04
BroinRust [PVE CLASSIC EU/EA]EU · groups of 8+ · monthly · 3 on average
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05
BroinRust [PVE MOD EU/EA]EU · groups of 10+ · biweekly · 3 on average
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06
CZ/SK RELAX PVEgroups of 8+ · monthly · 2 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is RustEZ Dev, and is it online now?

At this moment RustEZ Dev is online. The uptime it reports puts the last restart at about 7 days ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. First seen by Rust Graphs on 13 September 2026.

Is RustEZ Dev stable in the figures recorded?

Average server fps over the last 48 hours is 30; the lowest was 30. Counted at its highest: 51,290 entities, buildings, deployables and the rest of the world included. 4,279 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for RustEZ Dev?

No region is published by RustEZ Dev. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 216.39.240.123:29013.

On which Rust version is RustEZ Dev running?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on RustEZ Dev. The same protocol is required for joining, and Steam updates your game to it.

Counts

What does the population history show for RustEZ Dev?

0 of 100 slots on RustEZ Dev are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 1. The 48-hour peak falls at 12:00 UTC, averaging 0 players.

What rank has been recorded for RustEZ Dev?

Player hours over seven days place RustEZ Dev at #14,225, within the top 64% of ranked servers.

Wipe times

What happens on RustEZ Dev on the day of a wipe?

The recent wipes averaged a busiest count of 0 players. At 0 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 1.

What wipe schedule has been recorded for RustEZ Dev?

RustEZ Dev wipes at times that follow no pattern, so no next wipe can be predicted. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 7 days 23 hours ago the current world was made.

Rules and settings

Which settings does RustEZ Dev run, and what rules?

Gather rate for RustEZ Dev: not stated in the name. No limit is published beyond the default: 8 players per group. It runs the build & creative game mode, sandbox building, no gathering. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Carbon. Anti-cheat: VAC, from Valve, is on.

Which map has RustEZ Dev loaded?

Seed 698477907 and size 3,000 define the procedural map RustEZ Dev generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Tags

On Rust Graphs, which lists and filters contain RustEZ Dev?

On Rust Graphs, RustEZ Dev is placed in these lists: Modded Rust servers, Rust build servers, plotted live, Rust creative servers and PvE Rust servers, plotted. These filters on the server list return it: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meaning is attached to each tag on RustEZ Dev?

gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): 100 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^c (Creative): Build what you like without gathering, in sandbox mode; ^k (Build server): Base design and practice; ^p (PvE): No player combat: the threat comes from the world; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Carbon is the plugin framework here are the tags RustEZ Dev publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

What is the way to connect to RustEZ Dev?

Enter client.connect 216.39.240.123:29013 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. https://rustez.com is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^c,^k,^p,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp100
Max players 100 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Gameplay

^c
Creative Build what you like without gathering, in sandbox mode.
^k
Build server Base design and practice.
^p
PvE No player combat: the threat comes from the world.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Carbon is the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded