DWG RG-S2190Server sheetchecked 9m ago
RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]
Online 216.39.240.13:28018 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 10% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 30 October, 14:42 UTC, in 22h. Every Friday at 14:42 UTC · high confidence
Coming wipes
- 22hFri 30 Oct, 14:42 UTC
- 7d 3hThu 5 Nov, 19:00 UTCFW
- 7d 22hFri 6 Nov, 14:42 UTC
- 14d 22hFri 13 Nov, 14:42 UTC
- 21d 22hFri 20 Nov, 14:42 UTC
- 28d 22hFri 27 Nov, 14:42 UTC
- 35d 3hThu 3 Dec, 19:00 UTCFW
- 35d 22hFri 4 Dec, 14:42 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 8, 3 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:42 UTC6d ago | 8 | – | running | 2 |
| Fri 16 Oct, 13:50 UTC13d ago | 7 | halved by day 5 | 7 days | 2 |
| Fri 9 Oct, 13:51 UTC20d ago | 7 | halved by day 6 | 7 days | 3 |
| Thu 1 Oct, 18:03 UTC FW27d ago | 7 | halved by day 6 | 7.8 days | 1 |
| Fri 25 Sep, 15:13 UTC34d ago | 8 | halved by day 4 | 6.1 days | 1 |
| Fri 18 Sep, 14:02 UTC41d ago | 6 | held half | 7 days | 3 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
Is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] online, and what uptime has been recorded?
At this moment RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] is online. About 2 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 165 of 168 hours up, 98% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
Is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] stable in the figures recorded?
Average server fps over the last 48 hours is 29; the lowest was 21. Counted at its highest: 176,980 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 5,253 MB. What players feel as lag is low fps together with a climbing entity count.
In which location is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] hosted?
There is no region published by RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 216.39.240.13:28018 is its address.
What Rust version is recorded for RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
Rust network protocol 2635 and build 168909 on Linux: that is what RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] runs. The same protocol is required for joining, and Steam updates your game to it.
Population
What does the population history show for RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
At the last refresh, RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] recorded 1 players across 101 slots. Averaged across seven days, the player count is 2, with a peak of 8. Averaged over the last 48 hours, the player count is highest at 00:00 UTC: 5 players.
Against other Rust servers, where is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] placed?
Player hours over seven days place RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] at #2,190, within the top 10% of ranked servers.
Schedules
On RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree], what does the data show for wipe day?
The recent wipes averaged a busiest count of 7 players. 3 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 20% of its recent wipes. In the other cases the crowd was below half by day 5.5.
What wipe schedule has been recorded for RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
every Friday at 14:42 UTC is how RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] wipes. On Friday 30 October at 14:42 UTC its next wipe is due. The world it runs now was made 6 days 1 hours ago. Its tags give a wipe schedule of one wipe a week.
Settings
Which settings does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] run, and what rules?
RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] takes its gather rate from its name: 1000x. The group limit is 8 players, the game's default. roleplay, towns, jobs and roleplay rules, is the game mode. The server browser lists it under Modded: plugins or settings change the game. Carbon plugins are run on it. VAC is on: that is Valve's anti-cheat.
On which map is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] played?
RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] runs a procedural map of size 5,000 with seed 14886769, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Lists and filters
On Rust Graphs, which lists and filters contain RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
On Rust Graphs, RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] is placed in these lists: Rust servers above 10x gather rate, Modded Rust servers, PvE Rust servers, plotted, Rust roleplay servers and Rust zombie servers, plotted. These filters on the server list return it: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
Which meaning is attached to each tag on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
The game's server browser reads these tags from RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]: gmrust (Game mode): Survival in standard Rust style; mp101 (Max players): The slot count is 101; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^w (Weekly): Every week it wipes; ^r (Roleplay): Roleplay: that is the server type; ^p (PvE): The world is the danger; players do not fight each other; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework here. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
What is the way to connect to RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
Enter client.connect 216.39.240.13:28018 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. You will find its website at https://www.rust-gaming-nation.com/.
Server tags
Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8
Game
gmrust
mp101
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^w
Gameplay
^r
^p
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
