DWG RG-S2453Server sheetchecked 9m ago
RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]
Online 216.39.240.13:28068 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 11% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 30 October, 14:41 UTC, in 17h. Every Friday at 14:41 UTC · high confidence
Coming wipes
- 17hFri 30 Oct, 14:41 UTC
- 6d 21hThu 5 Nov, 19:00 UTCFW
- 7d 17hFri 6 Nov, 14:41 UTC
- 14d 17hFri 13 Nov, 14:41 UTC
- 21d 17hFri 20 Nov, 14:41 UTC
- 28d 17hFri 27 Nov, 14:41 UTC
- 34d 21hThu 3 Dec, 19:00 UTCFW
- 35d 17hFri 4 Dec, 14:41 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 29 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:41 UTC6d ago | 7 | – | running | 0 |
| Fri 16 Oct, 13:49 UTC13d ago | 5 | halved by day 5 | 7 days | 0 |
| Fri 9 Oct, 13:52 UTC20d ago | 7 | halved by day 6 | 7 days | 1 |
| Thu 1 Oct, 18:11 UTC FW28d ago | 6 | held half | 7.8 days | 1 |
| Fri 25 Sep, 15:11 UTC34d ago | 7 | halved by day 3 | 6.1 days | 3 |
| Fri 18 Sep, 14:04 UTC41d ago | 6 | held half | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
Is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] online, and what uptime has been recorded?
RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] is up at this moment. About 9 hours ago is when it last restarted, measured from the uptime it reports. 165 of 168 hours up over the last 7 full days, which is 98% of the time. On 13 September 2026 is when Rust Graphs first saw it.
What does the recorded performance of RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] show?
29 server fps on average over the last 48 hours, and never under 7. Counted at its highest: 147,837 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 4,817 MB. Players feel low fps and a climbing entity count as lag.
In which location is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] hosted?
No region is published by RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 216.39.240.13:28068.
On which Rust version is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] running?
Rust network protocol 2635 and build 168909 on Linux: that is what RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] runs. Steam updates your game, which must be on the same protocol for you to join.
Counts
What does the population history show for RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
Current player count on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]: 2, of 101 slots. Averaged across seven days, the player count is 2, with a peak of 7. Over the last 48 hours the busiest hour was 16:00 UTC, at an average of 3 players.
What rank has been recorded for RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
Player hours over seven days place RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] at #2,453, within the top 11% of ranked servers.
Wipe times
What happens on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] on the day of a wipe?
The recent wipes averaged a busiest count of 6 players. 29 hours after the latest wipe, the crowd peaked. Up to the next wipe, the crowd in 40% of its recent wipes stayed above half that peak. On the wipes where it did not hold, the crowd dropped below half by day 5.
On RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree], when do wipes occur?
Wipes at RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] take place every Friday at 14:41 UTC. It is due to wipe next on Friday 30 October at 14:41 UTC. 6 days 6 hours ago the current world was made. A wipe every week is the schedule its tags set out.
Settings
Which settings does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] run, and what rules?
The name records 1000x gather for RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]. Eight players per group: the default for the game. roleplay, towns, jobs and roleplay rules, is the game mode. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Carbon. Anti-cheat: VAC, from Valve, is on.
Which map has RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] loaded?
Seed 674966623 and size 4,500 define the procedural map RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Tags
Where does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] appear among the Rust Graphs lists and filters?
These Rust Graphs lists include RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]: Rust servers above 10x gather rate, Modded Rust servers, PvE Rust servers, plotted, Rust roleplay servers and Rust zombie servers, plotted. These filters on the server list return it: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
Which meaning is attached to each tag on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
gmrust (Game mode): Standard survival, as Rust plays; mp101 (Max players): 101 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^w (Weekly): The wipe cycle is one week; ^r (Roleplay): The server type is roleplay; ^p (PvE): Player fights are off; the world supplies the danger; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): The plugin framework is Carbon are the tags RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Joining the server
What is the way to connect to RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?
In Rust, press F1 and type client.connect 216.39.240.13:28068 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. You will find its website at https://www.rust-gaming-nation.com/.
Server tags
Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8
Game
gmrust
mp101
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^w
Gameplay
^r
^p
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
