DWG RG-S3712Server sheetchecked 14m ago
RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]
Online 216.39.240.13:28029 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 17% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 30 October, 14:47 UTC, in 9h. Every Friday at 14:47 UTC · high confidence
Coming wipes
- 9hFri 30 Oct, 14:47 UTC
- 6d 14hThu 5 Nov, 19:00 UTCFW
- 7d 9hFri 6 Nov, 14:47 UTC
- 14d 9hFri 13 Nov, 14:47 UTC
- 21d 9hFri 20 Nov, 14:47 UTC
- 28d 9hFri 27 Nov, 14:47 UTC
- 34d 14hThu 3 Dec, 19:00 UTCFW
- 35d 9hFri 4 Dec, 14:47 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 22 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:47 UTC6d ago | 3 | – | running | 0 |
| Fri 16 Oct, 13:49 UTC13d ago | 7 | halved by day 2 | 7 days | 1 |
| Fri 9 Oct, 13:54 UTC20d ago | 5 | held half | 7 days | 1 |
| Thu 1 Oct, 18:06 UTC FW28d ago | 4 | held half | 7.8 days | 2 |
| Fri 25 Sep, 15:16 UTC34d ago | 7 | halved by day 1 | 6.1 days | 2 |
| Fri 18 Sep, 14:05 UTC41d ago | 4 | held half | 7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
Is RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] online, and what uptime has been recorded?
At this moment RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] is online. Counted from its reported uptime, the last restart was about 3 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.
Is RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] stable in the figures recorded?
Average server fps over the last 48 hours is 29; the lowest was 5. Counted at its highest: 162,634 entities, buildings, deployables and the rest of the world included. 4,851 MB is the memory peak. Players feel low fps and a climbing entity count as lag.
In which location is RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] hosted?
There is no region published by RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 216.39.240.13:28029.
On which Rust version is RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] running?
The platform is Linux and the version is Rust network protocol 2635 and build 168909 on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]. The same protocol is required for joining, and Steam updates your game to it.
Population
How many players are plotted on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
Current player count on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]: 0, of 101 slots. Averaged across seven days, the player count is 1, with a peak of 4. The 48-hour peak falls at 15:00 UTC, averaging 3 players.
What rank has been recorded for RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
Within the top 17% of all ranked servers: RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] at #3,712 for player hours, seven days recorded.
Wipe data
What is recorded on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] on wipe day?
The recent wipes averaged a busiest count of 5 players. 22 hours after the latest wipe, the crowd peaked. Up to the next wipe, the crowd in 60% of its recent wipes stayed above half that peak. By day 1.5 the crowd had fallen below half on the wipes where it did not hold.
What wipe schedule has been recorded for RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
Wipes at RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] take place every Friday at 14:47 UTC. On Friday 30 October at 14:47 UTC its next wipe is due. The current world has been in use since 6 days 14 hours ago. The tags state a weekly wipe schedule.
Map and rules
Which settings does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] run, and what rules?
50x gather is stated in the name of RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]. The group limit is 8 players, the game's default. It runs the roleplay game mode, towns, jobs and roleplay rules. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Carbon. Anti-cheat: VAC, from Valve, is on.
Which map has RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] loaded?
RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] runs a procedural map of size 5,000 with seed 86329953, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Filters
Where does RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] appear among the Rust Graphs lists and filters?
On Rust Graphs, RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] is placed in these lists: Rust servers above 10x gather rate, Modded Rust servers, PvE Rust servers, plotted, Rust roleplay servers and Rust zombie servers, plotted. These filters on the server list return it: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
Which meaning is attached to each tag on RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
gmrust (Game mode): Survival in standard Rust style; mp101 (Max players): The slot count is 101; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^w (Weekly): A wipe occurs every week; ^r (Roleplay): This is a roleplay server; ^p (PvE): No player combat: the threat comes from the world; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon are the tags RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree] publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
How to join
By what method do you join RustGamingNation 50x PvE [Events|Purge|Zombies|SkillTree]?
In Rust, press F1 and type client.connect 216.39.240.13:28029 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. You will find its website at https://www.rust-gaming-nation.com/.
Server tags
Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8
Game
gmrust
mp101
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^w
Gameplay
^r
^p
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
