StatusLive Servers online11,878 Players98,796 Populated3,935 Wiped · 3 h404 Interval5 min Date29 OCT 2026

DWG RG-S8666Server sheetchecked 8m ago

[RU] #2 HMAORUST|HARDCORE

Online 217.114.180.19:28025 checked 8m ago

teams off biweekly wipes moddedoxidehardcore
Connect
Players now 0/ 150 0% full
7-day average0peak 1
Rank#8,666top 39%
Last wipe8d agobiweekly schedule
Next wipe5d 16hWed 4 Nov, 09:20 UTC
Fig. 1

Players

AveragePeak
00.250.50.75117:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Fig. 1Players on [RU] #2 HMAORUST|HARDCORE
Fig. 2

Server performance

010020030040017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Wednesday 4 November, 09:20 UTC, in 5d 16h. Its biweekly schedule tag · low confidence

usual gap5.6 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

Coming wipes

  1. 5d 16hWed 4 Nov, 09:20 UTC
  2. 7d 2hThu 5 Nov, 19:00 UTCFW
  3. 19d 16hWed 18 Nov, 09:20 UTC
  4. 33d 16hWed 2 Dec, 09:20 UTC
  5. 35d 2hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Wed 21 OctThu 15 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 09:20 UTC8d ago 1 – running 0
Thu 15 Oct, 19:06 UTC13d ago 1 halved by day 2 5.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server details

Is [RU] #2 HMAORUST|HARDCORE online, and what uptime has been recorded?

Right now, [RU] #2 HMAORUST|HARDCORE is recorded as online. The uptime it reports puts the last restart at about 16 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. First seen by Rust Graphs on 4 October 2026.

Is [RU] #2 HMAORUST|HARDCORE stable in the figures recorded?

222 server fps on average over the last 48 hours, and never under 174. Counted at its highest: 115,322 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,863 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for [RU] #2 HMAORUST|HARDCORE?

No region tag is published by [RU] #2 HMAORUST|HARDCORE, but its name points to Europe. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 217.114.180.19:28025 is its address.

What Rust version is recorded for [RU] #2 HMAORUST|HARDCORE?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on [RU] #2 HMAORUST|HARDCORE. The same protocol is required for joining, and Steam updates your game to it.

Player data

What player count is recorded on [RU] #2 HMAORUST|HARDCORE?

At the last refresh, [RU] #2 HMAORUST|HARDCORE recorded 0 players across 150 slots. Averaged across seven days, the player count is 0, with a peak of 1. The 48-hour peak falls at 05:00 UTC, averaging 0 players.

What rank has been recorded for [RU] #2 HMAORUST|HARDCORE?

Player hours over seven days place [RU] #2 HMAORUST|HARDCORE at #8,666, within the top 39% of ranked servers.

Wipe times

What happens on [RU] #2 HMAORUST|HARDCORE on the day of a wipe?

The recent wipes averaged a busiest count of 1 players. At 1 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. By day 2 the crowd had fallen below half on the wipes where it did not hold.

What wipe schedule has been recorded for [RU] #2 HMAORUST|HARDCORE?

Its tag is followed for the prediction: too few of [RU] #2 HMAORUST|HARDCORE's wipes are on record to confirm the schedule. It is due to wipe next on Wednesday 4 November at 09:20 UTC. The world it runs now was made 8 days 4 hours ago. Its tags give a wipe schedule of one wipe every two weeks.

Map and rules

What settings and rules apply on [RU] #2 HMAORUST|HARDCORE?

No gather rate is stated in the name of [RU] #2 HMAORUST|HARDCORE. A group limit is not stated. It runs the hardcore game mode, The hardest of Facepunch's modes. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

What is the map for [RU] #2 HMAORUST|HARDCORE?

Generated by the game and procedural, the map measures 4,500 on [RU] #2 HMAORUST|HARDCORE.

Lists and filters

Where does [RU] #2 HMAORUST|HARDCORE appear among the Rust Graphs lists and filters?

On Rust Graphs, [RU] #2 HMAORUST|HARDCORE is placed in these lists: Europe servers, plotted and Modded Rust servers. These filters on the server list return it: Region: Europe; Type: Modded; Game mode: Hardcore; Server tag: Biweekly ^b, Hardcore ^h, Modded ^z and Oxide ^o; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Which meaning is attached to each tag on [RU] #2 HMAORUST|HARDCORE?

gmhardcore (Game mode): A harsher ruleset: hardcore; mp150 (Max players): The slot count is 150; ts0 (Group limit): Teams are disabled; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^b (Biweekly): The wipe cycle is two weeks; ^h (Hardcore): Hardcore mode from Facepunch: survival is harsher with fewer helpers; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags [RU] #2 HMAORUST|HARDCORE publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

By what method do you join [RU] #2 HMAORUST|HARDCORE?

Enter client.connect 217.114.180.19:28025 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,^b,^h,gmhardcore,cs168909,ts0,^o^z

Game

gmhardcore
Game mode A harsher ruleset: hardcore.
mp150
Max players The slot count is 150.
ts0
Group limit Teams are disabled.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Difficulty

^h
Hardcore Hardcore mode from Facepunch: survival is harsher with fewer helpers.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded