DWG RG-S11483Server sheetchecked 8m ago
RnC 2 | Experimental
Online EA 23.106.54.134:28025 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 52% of all ranked servers, top 83% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
What uptime is recorded for RnC 2 | Experimental, and is it up?
RnC 2 | Experimental is up at this moment. About 11 hours ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 13 October 2026.
How does RnC 2 | Experimental perform, as measured?
The last 48 hours give an average of 107 server fps and a floor of 11. Counted at its highest: 69,442 entities, buildings, deployables and the rest of the world included. 1,926 MB is the memory peak. Players feel low fps and a climbing entity count as lag.
What location is recorded for RnC 2 | Experimental?
With its EA tag, RnC 2 | Experimental lists itself in Asia. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 23.106.54.134:28025.
On which Rust version is RnC 2 | Experimental running?
The platform is Windows and the version is Rust network protocol 2635 and build 168909 on RnC 2 | Experimental. The same protocol is required for joining, and Steam updates your game to it.
Player data
What does the population history show for RnC 2 | Experimental?
Current player count on RnC 2 | Experimental: 0, of 30 slots. The seven-day mean is 0 players; the peak over the same period is 1.
What rank has been recorded for RnC 2 | Experimental?
The same seven-day player-hour count places RnC 2 | Experimental at #464 within Asia, #11,483 across all ranked servers and in the top 52% of them.
Schedules
What wipe schedule has been recorded for RnC 2 | Experimental?
The estimate of RnC 2 | Experimental's next wipe is drawn from the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 15 days 21 hours ago the current world was made. The tags state a wipe schedule at two-week intervals.
Settings
What settings and rules apply on RnC 2 | Experimental?
Gather rate for RnC 2 | Experimental: not stated in the name. 10 players per group at most. roleplay, towns, jobs and roleplay rules, is the game mode. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.
Which map has RnC 2 | Experimental loaded?
Seed 6480561 and size 3,500 define the procedural map RnC 2 | Experimental generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Tags
On Rust Graphs, which lists and filters contain RnC 2 | Experimental?
These Rust Graphs lists include RnC 2 | Experimental: Modded Rust servers, PvE Rust servers, plotted and Rust roleplay servers. On the server list, these filters bring it up: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
On RnC 2 | Experimental, what is meant by each tag?
gmrust (Game mode): Standard survival, as Rust plays; mp30 (Max players): Slots: 30; ts10 (Group limit): Team size is capped at 10; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^b (Biweekly): The wipe cycle is two weeks; ^r (Roleplay): Roleplay: that is the server type; ^p (PvE): Player fights are off; the world supplies the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; EA (East Asia): The browser's listing places it under East Asia are the tags RnC 2 | Experimental publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
How is RnC 2 | Experimental joined?
Enter client.connect 23.106.54.134:28025 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. https://discord.com/invite/hTzDrZTVab is its website.
Server tags
Published as mp30,ptrak,$r?,v2635,^b,^r,EA,^p,gmrust,cs168909,ts10,^o^z
Game
gmrust
mp30
ts10
v2635
cs168909
ptrak
$r?
Wipe schedule
^b
Gameplay
^r
^p
Mods and access
^o
^z
Region
EA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.