StatusLive Servers online11,851 Players94,129 Populated3,887 Wiped · 3 h394 Interval5 min Date29 OCT 2026

DWG RG-S3264Server sheetchecked 10m ago

Reforged Build Server | Production Rules

Online 23.108.66.125:28019 checked 10m ago

monthly wipes moddedoxidepve
Connect
Players now 0/ 75 0% full
7-day average1peak 7
Rank#3,264top 15%
Last wipe27d agomonthly schedule
Next wipe7d 3hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0246816:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Fig. 1Players on Reforged Build Server | Production Rules
Fig. 2

Server performance

05010015020016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 15% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence

wipe-day peak3players, last three wipes

Coming wipes

  1. 7d 3hThu 5 Nov, 19:00 UTCFW
  2. 35d 3hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 3, 3 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:08 UTC FW27d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is Reforged Build Server | Production Rules online, and what uptime has been recorded?

At this moment Reforged Build Server | Production Rules is online. About 4 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. First seen by Rust Graphs on 13 September 2026.

Is Reforged Build Server | Production Rules stable in the figures recorded?

120 server fps on average over the last 48 hours, and never under 119. Counted at its highest: 62,417 entities, buildings, deployables and the rest of the world included. 4,261 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.

In which location is Reforged Build Server | Production Rules hosted?

There is no region published by Reforged Build Server | Production Rules. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 23.108.66.125:28019 is its address.

What Rust version is recorded for Reforged Build Server | Production Rules?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on Reforged Build Server | Production Rules. To join, your game must be on the same protocol; Steam handles the update.

Counts

What does the population history show for Reforged Build Server | Production Rules?

Current player count on Reforged Build Server | Production Rules: 0, of 75 slots. The seven-day mean is 1 players; the peak over the same period is 7. Over the last 48 hours the busiest hour was 00:00 UTC, at an average of 6 players.

What rank has been recorded for Reforged Build Server | Production Rules?

Player hours over seven days place Reforged Build Server | Production Rules at #3,264, within the top 15% of ranked servers.

Schedules

What happens on Reforged Build Server | Production Rules on the day of a wipe?

The recent wipes averaged a busiest count of 3 players. At 3 hours after the latest wipe the crowd was at its peak.

On Reforged Build Server | Production Rules, when do wipes occur?

The force wipe is the only wipe at Reforged Build Server | Production Rules, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The current world has been in use since 27 days 19 hours ago. The tags state a wipe schedule of one wipe a month.

Rules and settings

Which settings does Reforged Build Server | Production Rules run, and what rules?

Gather rate for Reforged Build Server | Production Rules: not stated in the name. 6 players per group at most. It runs the build & creative game mode, sandbox building, no gathering. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

Which map has Reforged Build Server | Production Rules loaded?

Size 5,650 with seed 1337: that is the procedural map Reforged Build Server | Production Rules runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. Recorded map name: Custom Map.

Lists and filters

Where does Reforged Build Server | Production Rules appear among the Rust Graphs lists and filters?

On Rust Graphs, Reforged Build Server | Production Rules is placed in these lists: Modded Rust servers, Rust build servers, plotted live and PvE Rust servers, plotted. These filters on the server list return it: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

On Reforged Build Server | Production Rules, what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp75 (Max players): 75 player slots; ts6 (Group limit): Team size is capped at 6; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^k (Build server): Base design and practice; ^p (PvE): The world is the danger; players do not fight each other; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags Reforged Build Server | Production Rules publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

What is the way to connect to Reforged Build Server | Production Rules?

Enter client.connect 23.108.66.125:28019 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. https://reforgerust.com/ is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,^m,^k,^p,gmrust,cs168909,ts6,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp75
Max players 75 player slots.
ts6
Group limit Team size is capped at 6.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Gameplay

^k
Build server Base design and practice.
^p
PvE The world is the danger; players do not fight each other.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded