StatusLive Servers online11,641 Players44,965 Populated3,093 Wiped · 3 h105 Interval5 min Date29 OCT 2026

DWG RG-S4031Server sheetchecked 12m ago

Players vs Zombies! HARDCORE PVE

Online NA 23.230.3.29:28019 checked 12m ago

monthly wipes moddedoxidepve
Connect
Players now 1/ 69 1% full
7-day average1peak 4
Rank#4,031top 18% · #674 in NA
Last wipe27d agomonthly schedule
Next wipe7d 10hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0123409:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

Fig. 1Players on Players vs Zombies! HARDCORE PVE
Fig. 2

Server performance

025507510009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 18% of all ranked servers, top 36% in NA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence

wipe-day peak5players, last three wipes

Coming wipes

  1. 7d 10hThu 5 Nov, 19:00 UTCFW
  2. 35d 10hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 5, 29 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:03 UTC FW27d ago 5 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is Players vs Zombies! HARDCORE PVE, and is it online now?

Right now, Players vs Zombies! HARDCORE PVE is recorded as online. The uptime it reports puts the last restart at about 10 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.

What does the recorded performance of Players vs Zombies! HARDCORE PVE show?

Average server fps over the last 48 hours is 71; the lowest was 37. Counted at its highest: 142,651 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,808 MB. A climbing entity count and low fps are the source of what players feel as lag.

In which location is Players vs Zombies! HARDCORE PVE hosted?

The NA tag is how Players vs Zombies! HARDCORE PVE lists itself in North America. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 23.230.3.29:28019.

What Rust version is recorded for Players vs Zombies! HARDCORE PVE?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on Players vs Zombies! HARDCORE PVE. To join, your game must be on the same protocol; Steam handles the update.

Population

What does the population history show for Players vs Zombies! HARDCORE PVE?

Current player count on Players vs Zombies! HARDCORE PVE: 1, of 69 slots. The seven-day mean is 1 players; the peak over the same period is 4. The 48-hour peak falls at 00:00 UTC, averaging 2 players.

Against other Rust servers, where is Players vs Zombies! HARDCORE PVE placed?

Players vs Zombies! HARDCORE PVE also measures #674 in North America on the same seven-day player-hour count, at #4,031 globally and in the top 18% of ranked servers.

Schedules

What happens on Players vs Zombies! HARDCORE PVE on the day of a wipe?

The recent wipes averaged a busiest count of 5 players. 29 hours after the latest wipe, the crowd peaked.

On Players vs Zombies! HARDCORE PVE, when do wipes occur?

The force wipe is the only wipe at Players vs Zombies! HARDCORE PVE, once a month. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. The current world has been in use since 27 days 14 hours ago. A wipe every month is the schedule its tags set out.

Rules and settings

What settings and rules apply on Players vs Zombies! HARDCORE PVE?

Gather rate for Players vs Zombies! HARDCORE PVE: not stated in the name. 88 players is the published group limit. pve, no fighting other players, is the game mode. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

What is the map for Players vs Zombies! HARDCORE PVE?

Seed 1337 and size 4,096 define the procedural map Players vs Zombies! HARDCORE PVE generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The name of the map reads: Custom Map.

Tags

On Rust Graphs, which lists and filters contain Players vs Zombies! HARDCORE PVE?

These Rust Graphs lists include Players vs Zombies! HARDCORE PVE: Modded Rust servers, PvE Rust servers, plotted, Rust zombie servers, plotted and Rust server list: North America. These filters on the server list return it: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Which meaning is attached to each tag on Players vs Zombies! HARDCORE PVE?

Tags published by Players vs Zombies! HARDCORE PVE, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp69 (Max players): 69 player slots; ts88 (Group limit): Teams hold no more than 88; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^m (Monthly): Facepunch's force wipe brings a monthly wipe; ^p (PvE): Player fights are off; the world supplies the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; NA (North America): The server browser lists it under North America. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

What is the way to connect to Players vs Zombies! HARDCORE PVE?

In Rust, press F1 and type client.connect 23.230.3.29:28019 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. https://pvz.tebex.io/category/packages is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp69,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts88,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp69
Max players 69 player slots.
ts88
Group limit Teams hold no more than 88.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Wipe schedule

^m
Monthly Facepunch's force wipe brings a monthly wipe.

Gameplay

^p
PvE Player fights are off; the world supplies the danger.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded