StatusLive Servers online11,706 Players60,014 Populated3,275 Wiped · 3 h142 Interval5 min Date30 OCT 2026

DWG RG-S15262Server sheetchecked 29m ago

[PVE] Green Island - Heli-Training

Online 31.214.141.107:27000 checked 29m ago

moddedoxidepve
Connect
Players now 0/ 30 0% full
7-day average0peak –
Rank#15,262top 69%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
0123401:0010:0020:0005:0014:0023:00

Hourly average and peak, UTC.

Fig. 1Players on [PVE] Green Island - Heli-Training
Fig. 2

Server performance

02040608001:0010:0020:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 07:04 UTC27d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for [PVE] Green Island - Heli-Training, and is it up?

Right now, [PVE] Green Island - Heli-Training is recorded as online. The uptime it reports puts the last restart at about 7 days 4 hours ago. 143 of 168 hours up over the last 7 full days, which is 85% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

How does [PVE] Green Island - Heli-Training perform, as measured?

The last 48 hours give an average of 60 server fps and a floor of 41. Counted at its highest: 47,232 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 2,582 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for [PVE] Green Island - Heli-Training?

There is no region published by [PVE] Green Island - Heli-Training. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 31.214.141.107:27000 is its address.

On which Rust version is [PVE] Green Island - Heli-Training running?

On Linux, [PVE] Green Island - Heli-Training runs Rust network protocol 2634 and build 168909. The same protocol is required for joining, and Steam updates your game to it.

Counts

What does the population history show for [PVE] Green Island - Heli-Training?

0 of 30 slots on [PVE] Green Island - Heli-Training are taken at the latest refresh. Averaged across seven days, the player count is 0.

What rank has been recorded for [PVE] Green Island - Heli-Training?

Player hours over seven days place [PVE] Green Island - Heli-Training at #15,262, within the top 69% of ranked servers.

Schedules

On [PVE] Green Island - Heli-Training, what does the data show for wipe day?

The recent wipes averaged a busiest count of 1 players. 4 hours after the latest wipe, the crowd peaked.

Which times and days are wipes plotted at on [PVE] Green Island - Heli-Training?

Too few wipes are on record for [PVE] Green Island - Heli-Training to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 27 days 17 hours ago.

Rules and settings

Which rules and settings are recorded for [PVE] Green Island - Heli-Training?

Gather rate for [PVE] Green Island - Heli-Training: not stated in the name. Eight players per group: the default for the game. combat training, aim and PvP practice, loot handed out, is the game mode. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

On which map is [PVE] Green Island - Heli-Training played?

Seed 1215872013 and size 2,500 define the procedural map [PVE] Green Island - Heli-Training generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. Recorded map name: Custom Map.

Tags

Where does [PVE] Green Island - Heli-Training appear among the Rust Graphs lists and filters?

These Rust Graphs lists include [PVE] Green Island - Heli-Training: Modded Rust servers, Rust aim training servers, listed live, Rust build servers, plotted live, Rust creative servers and PvE Rust servers, plotted. These filters on the server list return it: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Creative ^c, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more.

On [PVE] Green Island - Heli-Training, what is meant by each tag?

Tags published by [PVE] Green Island - Heli-Training, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp30 (Max players): Slots: 30; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must be on protocol 2634; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^c (Creative): Build what you like without gathering, in sandbox mode; ^d (Combat training): The loot is handed to you for aim and PvP practice; ^p (PvE): No player combat: the threat comes from the world; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

By what method do you join [PVE] Green Island - Heli-Training?

Connect with client.connect 31.214.141.107:27000: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. You will find its website at https://discord.com/invite/bRPZVBvT8N.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp30,ptrak,$r?,v2634,^c,^d,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp30
Max players Slots: 30.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol To join, your game must be on protocol 2634.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Gameplay

^c
Creative Build what you like without gathering, in sandbox mode.
^d
Combat training The loot is handed to you for aim and PvP practice.
^p
PvE No player combat: the threat comes from the world.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded