StatusLive Servers online11,623 Players45,630 Populated3,138 Wiped · 3 h94 Interval5 min Date28 OCT 2026

DWG RG-S15400Server sheetchecked 11m ago

HGNetworks Rust Server (In Dev)

Online 31.97.14.111:28015 checked 11m ago

biweekly wipes moddedoxide
Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,400top 69%
Last wipe17d agobiweekly schedule
Next wipe3d 16hSun 1 Nov, 00:37 UTC
Fig. 1

Players

AveragePeak
0123409:0018:0003:0013:0022:0007:00

Hourly average and peak, UTC.

Fig. 1Players on HGNetworks Rust Server (In Dev)
Fig. 2

Server performance

01020304009:0018:0003:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

fixed weekdays

Next wipe Sunday 1 November, 00:37 UTC, in 3d 16h. Every 3 weeks on Sunday at 00:37 UTC · low confidence

usual gap21 daysbetween real wipes
wipe-day peak0players, last three wipes

Coming wipes

  1. 3d 16hSun 1 Nov, 00:37 UTC
  2. 8d 10hThu 5 Nov, 19:00 UTCFW
  3. 24d 16hSun 22 Nov, 00:37 UTC
  4. 36d 10hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sun 11 OctSun 20 Sep
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 00:37 UTC17d ago 0 – running 0
Sun 20 Sep, 00:44 UTC38d ago 0 – 21 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
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03
СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10EU · groups of 50+ · biweekly · 9 on average
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for HGNetworks Rust Server (In Dev), and is it up?

HGNetworks Rust Server (In Dev) is up at this moment. The uptime it reports puts the last restart at about 3 days 6 hours ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

How does HGNetworks Rust Server (In Dev) perform, as measured?

30 server fps on average over the last 48 hours, and never under 24. Counted at its highest: 21,220 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 1,755 MB. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for HGNetworks Rust Server (In Dev)?

A region is not published by HGNetworks Rust Server (In Dev). No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 31.97.14.111:28015 is its address.

On which Rust version is HGNetworks Rust Server (In Dev) running?

Rust network protocol 2635 and build 167781 on Linux: that is what HGNetworks Rust Server (In Dev) runs. The same protocol is required for joining, and Steam updates your game to it.

Population

What player count is recorded on HGNetworks Rust Server (In Dev)?

Current player count on HGNetworks Rust Server (In Dev): 0, of 50 slots. The seven-day mean on this server is 0 players.

Against other Rust servers, where is HGNetworks Rust Server (In Dev) placed?

Within the top 69% of all ranked servers: HGNetworks Rust Server (In Dev) at #15,400 for player hours, seven days recorded.

Wipe times

What is recorded on HGNetworks Rust Server (In Dev) on wipe day?

An average of 0 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked.

Which times and days are wipes plotted at on HGNetworks Rust Server (In Dev)?

The wipe rhythm at HGNetworks Rust Server (In Dev) is every 3 weeks on Sunday at 00:37 UTC. On Sunday 1 November at 00:37 UTC its next wipe is due. The current world has been in use since 17 days 7 hours ago. Its tags give a wipe schedule of one wipe every two weeks.

Map and rules

What settings and rules apply on HGNetworks Rust Server (In Dev)?

The name of HGNetworks Rust Server (In Dev) records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

Which map has HGNetworks Rust Server (In Dev) loaded?

Seed 6738 and size 2,200 define the procedural map HGNetworks Rust Server (In Dev) generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

On Rust Graphs, which lists and filters contain HGNetworks Rust Server (In Dev)?

The Rust Graphs lists that carry HGNetworks Rust Server (In Dev) are: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

On HGNetworks Rust Server (In Dev), what is meant by each tag?

Tags published by HGNetworks Rust Server (In Dev), and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs167781 (Build): Build: 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^b (Biweekly): Every two weeks it wipes; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

How is HGNetworks Rust Server (In Dev) joined?

Enter client.connect 31.97.14.111:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp50
Max players The slot count is 50.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs167781
Build Build: 167781.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Wipe schedule

^b
Biweekly Every two weeks it wipes.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded