DWG RG-S15400Server sheetchecked 11m ago
HGNetworks Rust Server (In Dev)
Online 31.97.14.111:28015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Sunday 1 November, 00:37 UTC, in 3d 16h. Every 3 weeks on Sunday at 00:37 UTC · low confidence
Coming wipes
- 3d 16hSun 1 Nov, 00:37 UTC
- 8d 10hThu 5 Nov, 19:00 UTCFW
- 24d 16hSun 22 Nov, 00:37 UTC
- 36d 10hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 00:37 UTC17d ago | 0 | – | running | 0 |
| Sun 20 Sep, 00:44 UTC38d ago | 0 | – | 21 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
What uptime is recorded for HGNetworks Rust Server (In Dev), and is it up?
HGNetworks Rust Server (In Dev) is up at this moment. The uptime it reports puts the last restart at about 3 days 6 hours ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
How does HGNetworks Rust Server (In Dev) perform, as measured?
30 server fps on average over the last 48 hours, and never under 24. Counted at its highest: 21,220 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 1,755 MB. What players feel as lag is low fps together with a climbing entity count.
What location is recorded for HGNetworks Rust Server (In Dev)?
A region is not published by HGNetworks Rust Server (In Dev). No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 31.97.14.111:28015 is its address.
On which Rust version is HGNetworks Rust Server (In Dev) running?
Rust network protocol 2635 and build 167781 on Linux: that is what HGNetworks Rust Server (In Dev) runs. The same protocol is required for joining, and Steam updates your game to it.
Population
What player count is recorded on HGNetworks Rust Server (In Dev)?
Current player count on HGNetworks Rust Server (In Dev): 0, of 50 slots. The seven-day mean on this server is 0 players.
Against other Rust servers, where is HGNetworks Rust Server (In Dev) placed?
Within the top 69% of all ranked servers: HGNetworks Rust Server (In Dev) at #15,400 for player hours, seven days recorded.
Wipe times
What is recorded on HGNetworks Rust Server (In Dev) on wipe day?
An average of 0 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked.
Which times and days are wipes plotted at on HGNetworks Rust Server (In Dev)?
The wipe rhythm at HGNetworks Rust Server (In Dev) is every 3 weeks on Sunday at 00:37 UTC. On Sunday 1 November at 00:37 UTC its next wipe is due. The current world has been in use since 17 days 7 hours ago. Its tags give a wipe schedule of one wipe every two weeks.
Map and rules
What settings and rules apply on HGNetworks Rust Server (In Dev)?
The name of HGNetworks Rust Server (In Dev) records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.
Which map has HGNetworks Rust Server (In Dev) loaded?
Seed 6738 and size 2,200 define the procedural map HGNetworks Rust Server (In Dev) generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Filters
On Rust Graphs, which lists and filters contain HGNetworks Rust Server (In Dev)?
The Rust Graphs lists that carry HGNetworks Rust Server (In Dev) are: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
On HGNetworks Rust Server (In Dev), what is meant by each tag?
Tags published by HGNetworks Rust Server (In Dev), and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs167781 (Build): Build: 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^b (Biweekly): Every two weeks it wipes; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
How is HGNetworks Rust Server (In Dev) joined?
Enter client.connect 31.97.14.111:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2635,^b,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp50
ts8
v2635
cs167781
ptrak
$r?
Wipe schedule
^b
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.