StatusLive Servers online11,814 Players69,594 Populated3,624 Wiped · 3 h187 Interval5 min Date29 OCT 2026

DWG RG-S15967Server sheetchecked 22d ago

Magic Test Server

Offline 35.132.96.40:28115 checked 22d ago

moddedcarbon
Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,967top 71%
Last wipe31d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Magic Test Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 27 SepFri 25 SepTue 22 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 27 Sep, 14:39 UTC31d ago 1 – running 1
Fri 25 Sep, 17:58 UTC33d ago 1 – 1.9 days 0
Tue 22 Sep, 21:43 UTC36d ago 1 held half 2.8 days 0
Sat 19 Sep, 15:13 UTC39d ago 1 held half 3.3 days 0
Thu 17 Sep, 21:03 UTC41d ago 1 – 1.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
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02
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03
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04
JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|EU · groups of 16+ · 3x · biweekly · 5 on average
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05
JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|NA · groups of 16+ · 3x · biweekly · 4 on average
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Rust4Noobs | Solo/Duo | Primitive Monthly | No BP WipeEU · duo · monthly · 6 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for Magic Test Server, and is it up?

Last seen 22 days 14 hours ago; right now Magic Test Server is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 13 September 2026.

What location is recorded for Magic Test Server?

There is no region published by Magic Test Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 35.132.96.40:28115.

On which Rust version is Magic Test Server running?

On Windows, Magic Test Server runs Rust network protocol 2633 and build 165217. To join, your game must be on the same protocol; Steam handles the update.

Player data

What player count is recorded on Magic Test Server?

The latest refresh records Magic Test Server as offline, last seen 22 days 14 hours ago.

In the rankings, which position does Magic Test Server hold?

Over the last seven days, Magic Test Server records #15,967 for player hours: the top 71% of all ranked servers.

Wipe times

On Magic Test Server, what does the data show for wipe day?

The recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 100% of its recent wipes.

What wipe schedule has been recorded for Magic Test Server?

There is no next wipe to predict at Magic Test Server, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 31 days 22 hours ago.

Map and rules

What settings and rules apply on Magic Test Server?

No gather rate is stated in the name of Magic Test Server. No limit is published beyond the default: 8 players per group. primitive, no guns: bows, spears and melee, is the game mode. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. Carbon plugins are run on it. Anti-cheat: VAC, from Valve, is on.

What is the map for Magic Test Server?

A procedural map, generated by the game, is what Magic Test Server runs.

Tags

On Rust Graphs, which lists and filters contain Magic Test Server?

On Rust Graphs, Magic Test Server is placed in these lists: Modded Rust servers and Primitive Rust servers, drawn as graphs. It is returned by these filters on the server list: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meaning is attached to each tag on Magic Test Server?

The game's server browser reads these tags from Magic Test Server: gmprimitive (Game mode): No guns: bows, spears and melee only, in primitive mode; mp10 (Max players): 10 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): Your game must match protocol 2633 to join; cs165217 (Build): 165217 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

What is the way to connect to Magic Test Server?

In Rust, press F1 and type client.connect 35.132.96.40:28115 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmprimitive,cs165217,ts8,^z,^y

Game

gmprimitive
Game mode No guns: bows, spears and melee only, in primitive mode.
mp10
Max players 10 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2633
Protocol Your game must match protocol 2633 to join.
cs165217
Build 165217 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Carbon is the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded