StatusLive Servers online11,824 Players96,179 Populated3,864 Wiped · 3 h529 Interval5 min Date29 OCT 2026

DWG RG-S0727Server sheetchecked 10m ago

[EU] Facepunch Primitive 1

Online 79.137.98.158:28015 checked 10m ago

official monthly wipes
Connect
Players now 21/ 400 5% full
7-day average16peak 52
Rank#727top 3%
Last wipe28d agomonthly schedule
Next wipe6d 22hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
01020304021:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Fig. 1Players on [EU] Facepunch Primitive 1
Fig. 2

Server performance

010020030040021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 3% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence

wipe-day peak18players, last three wipes

Coming wipes

  1. 6d 22hThu 5 Nov, 19:00 UTCFW
  2. 34d 22hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

05101520+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 18, 2 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:39 UTC FW28d ago 18 – running 5

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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the same kind of game, then region, group limit, rate and wipes
01
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02
JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|EU · groups of 16+ · 3x · biweekly · 5 on average
8 / 120
03
RustForNoobs.com Primitive | Bow / Melee | MedievalNA · groups of 16+ · biweekly · 1 on average
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04
JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|NA · groups of 16+ · 3x · biweekly · 4 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is [EU] Facepunch Primitive 1, and is it online now?

Right now, [EU] Facepunch Primitive 1 is recorded as online. Counted from its reported uptime, the last restart was about 7 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

How does [EU] Facepunch Primitive 1 perform, as measured?

236 server fps on average over the last 48 hours, and never under 228. Counted at its highest: 126,165 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 5,991 MB. What players feel as lag is low fps together with a climbing entity count.

In which location is [EU] Facepunch Primitive 1 hosted?

No region tag is published by [EU] Facepunch Primitive 1, but its name points to Europe. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 79.137.98.158:28015.

What Rust version is recorded for [EU] Facepunch Primitive 1?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on [EU] Facepunch Primitive 1. Steam updates your game, which must be on the same protocol for you to join.

Population

What player count is recorded on [EU] Facepunch Primitive 1?

At the last refresh, [EU] Facepunch Primitive 1 recorded 21 players across 400 slots. Averaged across seven days, the player count is 16, with a peak of 52. Averaged over the last 48 hours, the player count is highest at 19:00 UTC: 26 players.

In the rankings, which position does [EU] Facepunch Primitive 1 hold?

Over the last seven days, [EU] Facepunch Primitive 1 records #727 for player hours: the top 3% of all ranked servers.

Wipe times

What is recorded on [EU] Facepunch Primitive 1 on wipe day?

At their busiest, its recent wipes drew 18 players on average. 2 hours after the latest wipe, the crowd peaked.

What wipe schedule has been recorded for [EU] Facepunch Primitive 1?

At [EU] Facepunch Primitive 1 the only wipe is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 28 days 3 hours ago. A wipe every month is the schedule its tags set out.

Rules and settings

Which settings does [EU] Facepunch Primitive 1 run, and what rules?

No gather rate is stated in the name of [EU] Facepunch Primitive 1. The group limit is 8 players, the game's default. It runs the primitive game mode, no guns: bows, spears and melee. Raiding and player combat are permitted. Rust's in-game Official tab includes it. Anti-cheat: VAC, from Valve, is on.

On which map is [EU] Facepunch Primitive 1 played?

Size 4,250 with seed 550311472: that is the procedural map [EU] Facepunch Primitive 1 runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

On Rust Graphs, which lists and filters contain [EU] Facepunch Primitive 1?

The Rust Graphs lists that carry [EU] Facepunch Primitive 1 are: Europe servers, plotted, Official Rust servers, plotted, Primitive Rust servers, drawn as graphs and Rust tutorial servers. On the server list, these filters bring it up: Region: Europe; Type: No plugins at all; Game mode: Primitive; Server tag: Monthly ^m and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 10+ on average; Boxes: Official only.

On [EU] Facepunch Primitive 1, what is meant by each tag?

Tags published by [EU] Facepunch Primitive 1, and read by the game's server browser: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmprimitive (Game mode): Bows, spears and melee are the only weapons; guns are absent in primitive; mp400 (Max players): Slots: 400; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^t (Tutorial on): New players start here with the tutorial from Facepunch; sc2 (Custom tag): The owner or a plugin set this tag; it is not standard Rust. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

By whom is [EU] Facepunch Primitive 1 run?

The same operator most likely runs [EU] Facepunch Primitive 1 and 124 other servers we track, since all publish a playrust.com hostname.

How to join

How is [EU] Facepunch Primitive 1 joined?

Connect with client.connect 79.137.98.158:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp400,ptrak,$r?,v2635,^m,^t,gmprimitive,cs168909,sc2,ts8

On Rust Graphs

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmprimitive
Game mode Bows, spears and melee are the only weapons; guns are absent in primitive.
mp400
Max players Slots: 400.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Gameplay

^t
Tutorial on New players start here with the tutorial from Facepunch.

Other

sc2
Custom tag The owner or a plugin set this tag; it is not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded