StatusLive Servers online11,830 Players89,192 Populated3,733 Wiped · 3 h415 Interval5 min Date29 OCT 2026

DWG RG-S15268Server sheetchecked 12m ago

Annoying Orange Roleplay

Online 37.10.124.176:21000 checked 12m ago

quad moddedoxidesoftcore
Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,268top 68%
Last wipe28d agono schedule published
Next wipe6d 21hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Fig. 1Players on Annoying Orange Roleplay
Fig. 2

Server performance

02.557.51022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers, and #615 of the quad servers (top 74%). Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence

wipe-day peak0players, last three wipes

Coming wipes

  1. 6d 21hThu 5 Nov, 19:00 UTCFW
  2. 34d 21hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:10 UTC FW28d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01 6 / 100
02 1 / 233
03
ProRowquad · 2 on average
2 / 20
04
Gamed!dequad · 1 on average
0 / 8
05
[EA] Softcore 1quad · monthly · 66 on average
30 / 350
06
[US] Facepunch Softcore 2NA · quad · monthly · 59 on average
35 / 300
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for Annoying Orange Roleplay, and is it up?

Annoying Orange Roleplay is up at this moment. About 13 hours ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.

How does Annoying Orange Roleplay perform, as measured?

Average server fps over the last 48 hours is 10; the lowest was 10. Counted at its highest: 92,679 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,508 MB. A climbing entity count and low fps are the source of what players feel as lag.

In which location is Annoying Orange Roleplay hosted?

No region is published by Annoying Orange Roleplay. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 37.10.124.176:21000.

What Rust version is recorded for Annoying Orange Roleplay?

On Windows, Annoying Orange Roleplay runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.

Population

How many players are plotted on Annoying Orange Roleplay?

Current player count on Annoying Orange Roleplay: 0, of 50 slots. Averaged across seven days, the player count is 0.

Against other Rust servers, where is Annoying Orange Roleplay placed?

Over the last seven days, Annoying Orange Roleplay records #15,268 for player hours: the top 68% of all ranked servers. Within the quad group it places #615.

Schedules

On Annoying Orange Roleplay, what does the data show for wipe day?

An average of 0 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak.

Which times and days are wipes plotted at on Annoying Orange Roleplay?

At Annoying Orange Roleplay the only wipe is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. The current world has been in use since 28 days 3 hours ago.

Rules and settings

Which settings does Annoying Orange Roleplay run, and what rules?

No gather rate is stated in the name of Annoying Orange Roleplay. A group tops out at 4 players (quad). It runs the softcore game mode, Part of your loot is kept: Facepunch's easier mode. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

Which map has Annoying Orange Roleplay loaded?

Annoying Orange Roleplay runs a procedural map of size 4,000 with seed 6738, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

On Rust Graphs, which lists and filters contain Annoying Orange Roleplay?

On Rust Graphs, Annoying Orange Roleplay is placed in these lists: Modded Rust servers and Rust roleplay servers. These filters on the server list return it: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

Which meaning is attached to each tag on Annoying Orange Roleplay?

gmsoftcore (Game mode): The ruleset is softcore, which is easier; mp50 (Max players): 50 player slots; ts4 (Group limit): Teams hold no more than 4; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags Annoying Orange Roleplay publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

What is the way to connect to Annoying Orange Roleplay?

Enter client.connect 37.10.124.176:21000 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4,^o^z

Game

gmsoftcore
Game mode The ruleset is softcore, which is easier.
mp50
Max players 50 player slots.
ts4
Group limit Teams hold no more than 4.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded