StatusLive Servers online11,793 Players79,700 Populated3,567 Wiped · 3 h247 Interval5 min Date29 OCT 2026

DWG RG-S15276Server sheetchecked 14m ago

BCR Reserved | Sandbox/Build | Private

Online NA 38.15.45.224:28415 checked 14m ago

moddedoxide
Connect
Players now 0/ 30 0% full
7-day average0peak –
Rank#15,276top 69% · #1493 in NA
Last wipe4h agono schedule published
Next wipe6d 20hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeakWipe
0123423:0008:0017:0003:0012:0021:00Wiped Thu 29 Oct, 18:09 UTCWIPE

Hourly average and peak, UTC.

Fig. 1Players on BCR Reserved | Sandbox/Build | Private
Fig. 2

Server performance

Server fpsWipe
010020030040023:0008:0017:0003:0012:0021:00Wiped Thu 29 Oct, 18:09 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe · high confidence

usual gap21 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak0players, last three wipes

Coming wipes

  1. 6d 20hThu 5 Nov, 19:00 UTCFW
  2. 20d 19hThu 19 Nov, 18:09 UTC
  3. 34d 20hThu 3 Dec, 19:00 UTCFW
  4. 41d 19hThu 10 Dec, 18:09 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 18:09 UTC4h ago – – running 0
Thu 15 Oct, 18:23 UTC14d ago 0 – – 0
Thu 1 Oct, 18:43 UTC FW28d ago 0 – 14 days 0
Thu 17 Sep, 18:12 UTC42d ago 0 – 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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the same kind of game, then region, group limit, rate and wipes
01 148 / 999
02
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14 / 150
03
RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGradeNA · groups of 100+ · monthly · 7 on average
9 / 200
04
Together We Rust | Build ServerNA · groups of 8+ · 2 on average
1 / 125
05
Builders Like UsNA · groups of 32+ · monthly · 2 on average
3 / 100
06
[NA] Echo Rust - SandboxNA · groups of 32+ · weekly · 2 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is BCR Reserved | Sandbox/Build | Private online, and what uptime has been recorded?

BCR Reserved | Sandbox/Build | Private is up at this moment. The uptime it reports puts the last restart at about 2 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

What does the recorded performance of BCR Reserved | Sandbox/Build | Private show?

The last 48 hours give an average of 153 server fps and a floor of 128. Counted at its highest: 102,432 entities, buildings, deployables and the rest of the world included. 3,944 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for BCR Reserved | Sandbox/Build | Private?

The NA tag is how BCR Reserved | Sandbox/Build | Private lists itself in North America. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 38.15.45.224:28415 is its address.

What Rust version is recorded for BCR Reserved | Sandbox/Build | Private?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on BCR Reserved | Sandbox/Build | Private. Steam updates your game, which must be on the same protocol for you to join.

Counts

How many players are plotted on BCR Reserved | Sandbox/Build | Private?

Current player count on BCR Reserved | Sandbox/Build | Private: 0, of 30 slots. The seven-day mean on this server is 0 players.

Against other Rust servers, where is BCR Reserved | Sandbox/Build | Private placed?

Across seven days, player hours give BCR Reserved | Sandbox/Build | Private #15,276 globally and #1,493 in North America, a top 69% position among ranked servers.

Wipe times

On BCR Reserved | Sandbox/Build | Private, what does the data show for wipe day?

The recent wipes averaged a busiest count of 0 players. At 0 hours after the latest wipe the crowd was at its peak.

What wipe schedule has been recorded for BCR Reserved | Sandbox/Build | Private?

Wipes at BCR Reserved | Sandbox/Build | Private take place every 3 weeks on Thursday at 18:09 UTC. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. 4 hours ago the current world was made.

Map and rules

Which rules and settings are recorded for BCR Reserved | Sandbox/Build | Private?

Gather rate for BCR Reserved | Sandbox/Build | Private: not stated in the name. The group limit is 8 players, the game's default. It runs the build & creative game mode, sandbox building, no gathering. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

What is the map for BCR Reserved | Sandbox/Build | Private?

Size 4,250 with seed 985075: that is the procedural map BCR Reserved | Sandbox/Build | Private runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

On Rust Graphs, which lists and filters contain BCR Reserved | Sandbox/Build | Private?

On Rust Graphs, BCR Reserved | Sandbox/Build | Private is placed in these lists: Modded Rust servers, Rust build servers, plotted live, Rust creative servers and Rust server list: North America. It is returned by these filters on the server list: Region: North America; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

On BCR Reserved | Sandbox/Build | Private, what is meant by each tag?

Tags published by BCR Reserved | Sandbox/Build | Private, and read by the game's server browser: gmvanilla (Game mode): Survival, vanilla style; mp30 (Max players): 30 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^c (Creative): No gathering is needed; build freely in this sandbox; ^k (Build server): Here you can design and practise bases; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; NA (North America): The browser's listing places it under North America. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Which operator runs BCR Reserved | Sandbox/Build | Private?

BCR Reserved | Sandbox/Build | Private publishes a bluecollarrust.com hostname. 3 other servers we track publish one too, so the same operator most likely runs them.

How to join

What is the way to connect to BCR Reserved | Sandbox/Build | Private?

In Rust, press F1 and type client.connect 38.15.45.224:28415 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. You will find its website at https://www.bluecollarrust.com.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,^c,^k,NA,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp30
Max players 30 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Gameplay

^c
Creative No gathering is needed; build freely in this sandbox.
^k
Build server Here you can design and practise bases.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Region

NA
North America The browser's listing places it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded